Abstract-To evaluate multi-target video tracking results, one needs to quantify the accuracy of the estimated target-size and the cardinality error as well as measure the frequency of occurrence of ID changes. In this paper we survey existing multi-target tracking performance scores and, after discussing their limitations, we propose three parameter-independent measures for evaluating multi-target video tracking. The measures take into account target-size variations, combine accuracy and cardinality errors, quantify long-term tracking accuracy at different accuracy levels, and evaluate ID changes relative to the duration of the track in which they occur. We conduct an extensive experimental validation of the proposed measures by comparing them with existing ones and by evaluating four state-of-the-art trackers on challenging real-world publicly-available datasets. The software implementing the proposed measures is made available online to facilitate their use by the research community.
We propose a method to detect and track interacting people by employing a framework based on a Social Force Model (SFM). The method embeds plausible human behaviors to predict interactions in a crowd by iteratively minimizing the error between predictions and measurements. We model people approaching a group and restrict the group formation based on the relative velocity of candidate group members. The detected groups are then tracked by linking their interaction centers over time using a buffered graph-based tracker. We show how the proposed framework outperforms existing group localization techniques on three publicly available datasets, with improvements of up to 13% on group detection.
ABSTRACT:The paper presents a collaborative image-based 3D reconstruction pipeline to perform image acquisition with a smartphone and geometric 3D reconstruction on a server during concurrent or disjoint acquisition sessions. Images are selected from the video feed of the smartphone's camera based on their quality and novelty. The smartphone's app provides on-the-fly reconstruction feedback to users co-involved in the acquisitions. The server is composed of an incremental SfM algorithm that processes the received images by seamlessly merging them into a single sparse point cloud using bundle adjustment. Dense image matching algorithm can be lunched to derive denser point clouds. The reconstruction details, experiments and performance evaluation are presented and discussed.
During the last two decades we have witnessed great improvements in ICT hardware and software technologies. Three-dimensional content is starting to become commonplace now in many applications. Although for many years 3D technologies have been used in the generation of assets by researchers and experts, nowadays these tools are starting to become commercially available to every citizen. This is especially the case for smartphones, that are powerful enough and sufficiently widespread to perform a huge variety of activities (e.g. paying, calling, communication, photography, navigation, localization, etc.), including just very recently the possibility of running 3D reconstruction pipelines. The REPLICATE project is tackling this particular issue, and it has an ambitious vision to enable ubiquitous 3D creativity via the development of tools for mobile 3D-assets generation on smartphones/tablets. This article presents the REPLICATE project’s concept and some of the ongoing activities, with particular attention being paid to advances made in the first year of work. Thus the article focuses on the system architecture definition, selection of optimal frames for 3D cloud reconstruction, automated generation of sparse and dense point clouds, mesh modelling techniques and post-processing actions. Experiments so far were concentrated on indoor objects and some simple heritage artefacts, however, in the long term we will be targeting a larger variety of scenarios and communities.
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