The aim of this article is to present and discuss an innovative methodology aimed at accessing digitized copies of historical tape music audio documents; the methodology leverages on the multimedia and multisensory capabilities of mobile devices to provide an unprecedented level of fruition. In addition to the methodology, and stemming from it, we present an actual software application for Android tablet devices. This novel piece of software was designed and developed in a multidisciplinary team involving engineers as well as musicians, composers, and archivists. The strongest element in our work is the fact that it follows a rigorous process and it is based on the principles of philological awareness; thus, it also takes into consideration the critical points in the musicologist's domain such as (i) the definition of preservation (i.e., master) copy, (ii) the importance of secondary information, (iii) the history of production and transmission of audio documents
This article presents a methodology for the active preservation of, and the access to, magnetic tapes of audio archives. The methodology has been defined and implemented by a multidisciplinary team involving engineers as well as musicians, composers and archivists. The strong point of the methodology is the philological awareness that influenced the development of digital tools, which consider the critical questions in the historian and musicologist’s approach: the secondary information and the history of transmission of an audio document
Electroacoustic music on analog magnetic tape is characterized by several carrier-related specificities that must be considered when creating a copy for digital preservation. The tape recorder needs to be set to the correct speed and equalization, and the magnetic tape could have some intentional or unintentional alterations. During both the creation and the musicological analysis of a digital preservation copy, the quality of the work may be affected by human inattention. This article presents a methodology based on neural networks to recognize and classify the alterations of a magnetic tape from the video of the tape as it passes in front of the tape recorder's playback head. Furthermore, some machine-learning techniques have been tested to recognize a tape's equalization from its background noise. The encouraging results open the way to innovative tools able to unburden audio technicians and musicologists from repetitive tasks and to improve the quality of their work.
Multimedia archives face the problem of obsolescing and degrading analogue media (e.g., speech and music recordings and video art). In response, researchers in the field have recently begun studying ad hoc tools for the preservation and access of historical analogue documents. This paper investigates the active preservation process of audio tape recordings, specifically focusing on possible means for compensating equalization errors introduced in the digitization process. If the accuracy of corrective equalization filters is validated, an archivist or musicologist would be able to experience the audio as a historically authentic document such that their listening experience would not require the recovery of the original analogue audio document or the redigitization of the audio. Thus, we conducted a MUSHRA-inspired perception test (n = 14) containing 6 excerpts of electronic music (3 stimuli recorded NAB and 3 recorded CCIR). Participants listened to 6 different equalization filters for each stimulus and rated them in terms of similarity. Filters included a correctly digitized “Reference,” an intentionally incorrect “Foil” filter, and a subsequent digital correction of the Foil filter that was produced with a MATLAB script. When stimuli were collapsed according to their filter type (NAB or CCIR), no significant differences were observed between the Reference and MATLAB correction filters. As such, the digital correction appears to be a promising method for compensation of equalization errors although future study is recommended, specifically containing an increased sample size and additional correction filters for comparison.
ABSTRACT:We present a virtual reality (VR) setup that enables multiple users to participate in collaborative virtual environments and interact via gestures. A collaborative VR session is established through a network of users that is composed of a server and a set of clients. The server manages the communication amongst clients and is created by one of the users. Each user's VR setup consists of a Head Mounted Display (HMD) for immersive visualisation, a hand tracking system to interact with virtual objects and a single-hand joypad to move in the virtual environment. We use Google Cardboard as a HMD for the VR experience and a Leap Motion for hand tracking, thus making our solution low cost. We evaluate our VR setup though a forensics use case, where real-world objects pertaining to a simulated crime scene are included in a VR environment, acquired using a smartphone-based 3D reconstruction pipeline. Users can interact using virtual gesture-based tools such as pointers and rulers.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.