“…Many algorithms found in the literature only compute approximations of the Euclidean distance transform (e.g., [12]) or medial axis (e.g., [13] Euclidean distance maps (in Z n , for any nÞ was proposed only in 1994 [14], and optimal versions of that algorithm have appeared in 1996 [15], see also [16]. Efficient algorithms to compute exact Euclidean medial axes were not known before 2003 [17,18]. Also in 2003 a linear-time algorithm was proposed [19,20] to compute a reduced medial axis, which allows for an exact reconstruction of the original object.…”