Abstract-We study the watersheds in edge-weighted graphs. We define the watershed cuts following the intuitive idea of drops of water flowing on a topographic surface. We first establish the consistency of these watersheds: they can be equivalently defined by their "catchment basins" (through a steepest descent property) or by the "dividing lines" separating these catchment basins (through the drop of water principle). Then we prove, through an equivalence theorem, their optimality in terms of minimum spanning forests. Afterward, we introduce a lineartime algorithm to compute them. To the best of our knowledge, similar properties are not verified in other frameworks and the proposed algorithm is the most efficient existing algorithm, both in theory and practice. Finally, the defined concepts are illustrated in image segmentation leading to the conclusion that the proposed approach improves, on the tested images, the quality of watershed-based segmentations.
Abstract-We recently introduced watershed cuts, a notion of watershed in edge-weighted graphs. In this paper, our main contribution is a thinning paradigm from which we derive three algorithmic watershed cut strategies: The first one is well suited to parallel implementations, the second one leads to a flexible linear-time sequential implementation, whereas the third one links the watershed cuts and the popular flooding algorithms. We state that watershed cuts preserve a notion of contrast, called connection value, on which several morphological region merging methods are (implicitly) based. We also establish the links and differences between watershed cuts, minimum spanning forests, shortest path forests, and topological watersheds. Finally, we present illustrations of the proposed framework to the segmentation of artwork surfaces and diffusion tensor images.
International audienceWe propose a new definition and an exact algorithm for the discrete bisector function, which is an important tool for analyzing and filtering Euclidean skeletons. We also introduce a new thinning algorithm which produces homotopic discrete Euclidean skeletons. These algorithms, which are valid both in 2D and 3D, are integrated in a skeletonization method which is based on exact transformations, allows the filtering of skeletons, and is computationally efficient
The watershed transformation is an efficient tool for segmenting grayscale images. An original approach to the watershed [1,9] consists in modifying the original image by lowering some points while preserving some topological properties, namely, the connectivity of each lower cross-section. Such a transformation (and its result) is called a W-thinning, a topological watershed being an "ultimate" W-thinning. In this paper, we study algorithms to compute topological watersheds. We propose and prove a characterization of the points that can be lowered during a W-thinning, which may be checked locally and efficiently implemented thanks to a data structure called component tree. We introduce the notion of M-watershed of an image F , which is a W-thinning of F in which the minima cannot be extended anymore without changing the connectivity of the lower cross-sections. The set of points in an M-watershed of F which do not belong to any regional minimum corresponds to a binary watershed of F . We propose quasi-linear algorithms for computing Mwatersheds and topological watersheds. These algorithms are proved to give correct results with respect to the definitions, and their time complexity is analyzed.
Minimum cuts, extremum spanning forests and watersheds have been used as the basis for powerful image segmentation procedures. In this paper, we present some results about the links which exist between these different approaches. Especially, we show that extremum spanning forests are particular cases of watersheds from arbitrary markers and that min-cuts coincide with extremum spanning forests for some particular weight functions.
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