Location-Based Gaming 2018
DOI: 10.1007/978-981-13-0683-9_5
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Location-Based Gaming Apps and the Labour of Play

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Cited by 11 publications
(24 citation statements)
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“…The term locative media was established in the early 2000s associated with the movement of locative art as a descriptor for devices and technologies embedded at or in a particular location (Leorke 2014). Locative media can be described as the convergence of geographic space and data space (Hemment 2006) and be seen as a new field worth exploring, with mobile, networked, location-aware devices helping to create new social interfaces to places, and through artistic interventions transforming the geographical space into a canvas for experimental interactions.…”
Section: Locative Sound Mediamentioning
confidence: 99%
“…The term locative media was established in the early 2000s associated with the movement of locative art as a descriptor for devices and technologies embedded at or in a particular location (Leorke 2014). Locative media can be described as the convergence of geographic space and data space (Hemment 2006) and be seen as a new field worth exploring, with mobile, networked, location-aware devices helping to create new social interfaces to places, and through artistic interventions transforming the geographical space into a canvas for experimental interactions.…”
Section: Locative Sound Mediamentioning
confidence: 99%
“…Ingress is a crucial reference point for Pokémon GO (see Leorke, 2018: 113), as much of the crowdsourced data from the former was imported to Pokémon GO , becoming the apps' basic location-based infrastructure. This makes the development history of Pokémon GO significantly different from previous Pokémon games as the location-based augmentation is part of another development trajectory.…”
Section: From Ingress To Pokémon Gomentioning
confidence: 99%
“…As location-based games enter the mainstream, increasingly there is a push for them to fi nd a sustainable business model. As geo-location information essentially provides a traceable and archivable record of exactly where someone is, real privacy concerns can emerge, with serious questions about privacy needing clear answers before the role of locative games in an app economy is clear (Leorke 2014).…”
Section: Tama Leaver and Michele Willsonmentioning
confidence: 99%