Social, Casual and Mobile Games 2015
DOI: 10.5040/9781501310591.ch-001
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Social networks, casual games and mobile devices: The shifting contexts of gamers and gaming

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Cited by 4 publications
(3 citation statements)
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“…This game, followed by "Pokémon GO" [21] in 2016 and "Harry Potter: Wizards Unite" [22] in 2019, marked the mass commercialization of location-based gaming [17]. These games took advantage of multiple devices and platforms that players could use to immerse themselves in location-based gameplay [23].…”
Section: Related Work 21 Background On Lbgsmentioning
confidence: 99%
“…This game, followed by "Pokémon GO" [21] in 2016 and "Harry Potter: Wizards Unite" [22] in 2019, marked the mass commercialization of location-based gaming [17]. These games took advantage of multiple devices and platforms that players could use to immerse themselves in location-based gameplay [23].…”
Section: Related Work 21 Background On Lbgsmentioning
confidence: 99%
“…Social games refer to a genre of casual games integrated into social networking platforms or played on independent gaming apps (Bergstrom, 2019; Leaver, 2016; Nieborg, 2015, 2016). Distinct from hardcore, PC-based games such as World of Warcraft , social games are characterized by simple user interfaces and game rules, often blending gaming with social networking (Bergstrom, 2019).…”
Section: Social Games Lgbtq Platforms and Transgressive Gameplaymentioning
confidence: 99%
“…The emergence of smartphones and tablets as popular platforms for publishing has brought about a significant transformation in the gaming industry, affecting both the commodity form of games and their operational logic. As a result, the “free-to-play” model has become the dominant business model, replacing traditional game sales (Leaver, 2016; Nieborg, 2015). In a connective mobile ecosystem, the market power is concentrated and centralized within a few major players (e.g., the so-called “Big Five” in the Western market and the “BAT” in the Chinese market).…”
Section: Social Games Lgbtq Platforms and Transgressive Gameplaymentioning
confidence: 99%