2018
DOI: 10.1177/1354856518811017
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Haptic ambience: Ambient play, the haptic effect and co-presence inPokémon GO

Abstract: Haptic media studies emphasize the centrality of touch in the experience of digital media. This article considers how the haptic effect created by relationship between touch, gesture and spatial practice in Pokémon GO cements new possibilities for ambient play and co-presence. The app effectively draws on the genealogies of Nintendo’s handheld Pokémon games, but through the shift to smartphone devices the app creates new forms of ambient play, co-presence and communication that are realized through the publicn… Show more

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Cited by 13 publications
(13 citation statements)
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“…All of these virtual objects offer different opportunities to gain competitive advantage within the game, and to engage with the physical environment and other players through the game. Combined, these engagements inform how playing Pokémon Go “establishes a dynamic multi-layered mode of connected and disconnected co-presence in public spaces” (Apperley and Moore, 2019, p. 12). In light of these characteristics, Pokémon Go is seen by many as “not just a casual mobile game, for while we might play it in the midst of other daily activities, it also explicitly intervenes with and modifies those activities and relations—sometimes in positive ways, sometimes negative” (Hjorth and Richardson, 2017, p. 5, emphasis added).…”
Section: The Team-based Territoriality Of Pokémon Gomentioning
confidence: 99%
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“…All of these virtual objects offer different opportunities to gain competitive advantage within the game, and to engage with the physical environment and other players through the game. Combined, these engagements inform how playing Pokémon Go “establishes a dynamic multi-layered mode of connected and disconnected co-presence in public spaces” (Apperley and Moore, 2019, p. 12). In light of these characteristics, Pokémon Go is seen by many as “not just a casual mobile game, for while we might play it in the midst of other daily activities, it also explicitly intervenes with and modifies those activities and relations—sometimes in positive ways, sometimes negative” (Hjorth and Richardson, 2017, p. 5, emphasis added).…”
Section: The Team-based Territoriality Of Pokémon Gomentioning
confidence: 99%
“…In the first instance, Liao (2018, p. 133, 135) suggests that “one key feature that distinguishes augmented reality from other media is the extent to which it interacts with the physical artifacts that exist in public space and place.” Augmented reality causes “the digital” to be layered onto “the real”, which in turn creates opportunities for power to be created and reproduced in the space that emerges between each layer (what Lemos, 2011, p. 278 describes as “information territorialization”). Augmented reality games like Pokémon Go create situations of “multi-layered co-presence, where players are not just experiencing their own play, but potentially also the simultaneous public performance of play by others” (Apperley and Moore, 2019, p. 14). This leads to increasingly pervasive, fluid, and thus volatile configurations of territory that are realized through the digital.…”
Section: Theorizing Digital Expressions Of Territorial Powermentioning
confidence: 99%
“…The success of Pokémon Go can largely be attributed to the fact that the game brings the Pokémon franchise into the everyday worlds of its players through its augmented reality application. The word “Pokémon” is a portmanteau of “pocket monster.” In itself, this speaks to the novelty and mobility of the idea, as it is “both private and always at hand to provide access to a portable secret fantasy world of childhood that ‘bisects’ the everyday” (Apperley & Moore, 2019, p. 12). It can be seen to parallel the encounters with difference that are an integral part of tourism, albeit on an “everyday” level.…”
Section: Pokémon Go As Augmented Tourismmentioning
confidence: 99%
“…As Apperley and Moore (2019) argue, the camera embedded in Pokémon Go, and photographic potential of capturing Pokémon in the physical world, added important dimensions of sociality and shareability as well. In social terms, capturing Pokémon in unexpected physical locations-at times with knowing, and sometimes unknowing, other participants-added creative, remixable and humorous levels to the game.…”
Section: Mobility Sociality and Building From Ingressmentioning
confidence: 99%