2023
DOI: 10.22456/1679-1916.129183
|View full text |Cite
|
Sign up to set email alerts
|

Literature review on technologies and games that motivated people to practice physical activity during the pandemic

Abstract: With the pandemic arrival, changes in people’s lives have become increasingly frequent, also affecting the education and physical health sector. As a consequence, many schools, gyms and clubs ended up closing. However, so that the activities did not stop, there was a need to adapt to technology, involving digital classes, physical activities with the use of applications and data analysis using data science. For this article, a systematic review was carried out, with the objective of evaluating the motivation t… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
5
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
3
1

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(5 citation statements)
references
References 6 publications
(9 reference statements)
0
5
0
Order By: Relevance
“…Emergency Remote Teaching (ERT) refers to a temporary shift from traditional presencial education to remote instruction in response to unexpected circumstances or emergencies [Trindade et al 2020]. It involves the use of digital tools and online platforms to deliver educational content and engage students in learning activities when physical attendance is not possible Isotani 2022, Sendacz et al 2022]. ERT is typically implemented as a quick response measure during crisis situations, such as natural disasters or pandemics, to ensure continuity of education [Appenzeller et al 2020].…”
Section: Educational Types and Modalitiesmentioning
confidence: 99%
See 3 more Smart Citations
“…Emergency Remote Teaching (ERT) refers to a temporary shift from traditional presencial education to remote instruction in response to unexpected circumstances or emergencies [Trindade et al 2020]. It involves the use of digital tools and online platforms to deliver educational content and engage students in learning activities when physical attendance is not possible Isotani 2022, Sendacz et al 2022]. ERT is typically implemented as a quick response measure during crisis situations, such as natural disasters or pandemics, to ensure continuity of education [Appenzeller et al 2020].…”
Section: Educational Types and Modalitiesmentioning
confidence: 99%
“…There are different types of active methodologies, such as problem-based learning (PBL), cooperative learning, flipped classroom, among others. Gamification is one of the active methodologies that has gained prominence in recent years [Sendacz et al 2022]. It uses game elements and mechanics in educational contexts, transforming learning into a more engaging and motivating experience.…”
Section: Gamification and Flippity Toolmentioning
confidence: 99%
See 2 more Smart Citations
“…The use of gamification in the classroom makes the learning moment more dynamic and interactive, creating a more relaxed and pleasant environment [Sendacz et al 2022]. Gamification allows us to work with activities in a playful way using technological resources within the school environment, so gamification consists of a way of bringing games with an educational purpose in which the student learns the content to be taught [Lima et al 2017].…”
Section: Gamificationmentioning
confidence: 99%