Exploring the impact of gamification and the Flippity tool in teaching Brazilian culture: insights and recommendations
Franciely Pereira Moreira,
Danielli Araújo Lima
Abstract:Gamification in education makes learning engaging, motivating, and interactive, stimulating active participation and skill development through game elements. In this context, this experiential report aims to describe and reflect on the use of games as an aid in the literacy process in the early years of elementary school, and how the use of the digital tool Flippity can contribute to this process. Besides that, we conducted a bibliographic analysis on the topic to enrich the reflection. The study reveals posit… Show more
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