2019 International Congress on Applied Information Technology (AIT) 2019
DOI: 10.1109/ait49014.2019.9144964
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Literature Review of Religion Video Game

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Cited by 2 publications
(3 citation statements)
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“…School learning facilities are space interpretation of the curriculum that is applied in the school (Mgbodile, 2002). Likewise, with learning methods that can affect students "learning motivation and students" intelligence capabilities are increasing (Pradono et al, 2013). These kinds of learning methods can solve problems and find learning solutions (Govorov et al, 2016), providing learning experiences for students to make students interested and motivate their learning conditions (Zirkel et al, 2015).…”
Section: Introductionmentioning
confidence: 99%
“…School learning facilities are space interpretation of the curriculum that is applied in the school (Mgbodile, 2002). Likewise, with learning methods that can affect students "learning motivation and students" intelligence capabilities are increasing (Pradono et al, 2013). These kinds of learning methods can solve problems and find learning solutions (Govorov et al, 2016), providing learning experiences for students to make students interested and motivate their learning conditions (Zirkel et al, 2015).…”
Section: Introductionmentioning
confidence: 99%
“…Para Wibawa et al (2019), com o avanc ¸o da tecnologia, o aprendizado agora pode ser acessado digitalmente por meio de dispositivos digitais, como laptops e smartphones, com o uso de multimídia. Os autores destacam que os jogos digitais podem destacar o mundo racionalizado do jogador, visto que lhe permite experimentar ac ¸ões em um mundo fictício, dando-lhe a oportunidade de experimentar ac ¸ões impossíveis no mundo real.…”
Section: O Uso De Jogos Na Educac ¸ãOunclassified
“…Para Wibawa et al (2019), devido ao avanc ¸o da tecnologia, a gerac ¸ão jovem atualmente é digitalmente nativa, e os métodos antigos de ensino e aprendizagem usados antes do avanc ¸o da tecnologia podem não ser tão instigantes e eficientes. Portanto, uma nova abordagem de ensino e aprendizagem deve ser implementada, como o uso de jogos na educac ¸ão.…”
Section: O Uso De Jogos Na Educac ¸ãOunclassified