2020
DOI: 10.1177/0032321719890815
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Linking Theories of Motivation, Game Mechanics, and Public Deliberation to Design an Online System for Participatory Budgeting

Abstract: Existing systems for online civic engagement and public consultation need a better architecture if they are to realize the aspirations of deliberative democracy. To improve the design of such systems, we develop an empirical model of online civic engagement that connects common game mechanics to four key democratic processes and outcomes—inclusion, deliberative engagement, sound and influential public input, and long-term civic impacts. We then link game mechanics and deliberation with theories of motivation t… Show more

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Cited by 8 publications
(13 citation statements)
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“…Gamification was another topic drawing substantial interest with 7 publications, e.g., Gordon et al (2016), Gastil and Broghammer (2021). Other publications covered the topics of media presentation (3 publications) (Ramsey and Wilson, 2009;Brinker et al, 2015;Semaan et al, 2015) or other specific design dimensions.…”
Section: Resultsmentioning
confidence: 99%
See 3 more Smart Citations
“…Gamification was another topic drawing substantial interest with 7 publications, e.g., Gordon et al (2016), Gastil and Broghammer (2021). Other publications covered the topics of media presentation (3 publications) (Ramsey and Wilson, 2009;Brinker et al, 2015;Semaan et al, 2015) or other specific design dimensions.…”
Section: Resultsmentioning
confidence: 99%
“…In their review on online deliberation, Friess and Eilders (2015) point out that the design component of online deliberation needs to be better understood, especially how design influences the effects on the individual as well as quality of the deliberation. More recently, Gastil and Broghammer (2021) call for more research on the impact of digital deliberative platforms on institutional legitimacy, which arises from perceptions of procedural justice and trust. Hence, as these scholars show, deliberative ideals are directly influenced by the design features and design process used to create online mass deliberative platforms.…”
Section: Challenges To Scaling Deliberation Onlinementioning
confidence: 99%
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“…Scholars and practitioners have begun to think about how deliberation might be made fun, particularly through gamification and role-playing (Gastil & Broghammer 2020;Hassan 2017;Lerner 2014), but the other two suggestions have received less practical focus. Theory and research should consider how deliberation might be better integrated with work and the ways that workplaces or job types may be considered distinct interest groups.…”
Section: Equitymentioning
confidence: 99%