2009 Virtual Rehabilitation International Conference 2009
DOI: 10.1109/icvr.2009.5174208
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Lessons learned towards a best practices model of virtual reality intervention for individuals with intellectual and developmental disability

Abstract: Individuals with intellectual and developmental disabilities (IDD) are in need of effective physical fitness training programs, leisure time opportunities and strategies to improve their participation. The overall objective was to gather "lessons learned" towards the formulation of a best practices model for the application of VR intervention for adults with IDD. During study 1 a group of 33 participants (mean age = 28.1 ± 5.3 years; moderate IDD level) underwent a 12 week program of 2-3 30 minute sessions per… Show more

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Cited by 7 publications
(3 citation statements)
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“…Custom made alternative devices for those with special needs are expensive and the low unit turnover makes the prospect unattractive to potential manufacturers (Standen, Camm, Battersby, Brown, & Harrison, 2011). Most leisure pastimes available for people with severe physical limitations are often extremely limited (Lotan, Yalon-Chamovitz, & Weiss, 2009), so are not useful for people with developmental disabilities.…”
mentioning
confidence: 99%
“…Custom made alternative devices for those with special needs are expensive and the low unit turnover makes the prospect unattractive to potential manufacturers (Standen, Camm, Battersby, Brown, & Harrison, 2011). Most leisure pastimes available for people with severe physical limitations are often extremely limited (Lotan, Yalon-Chamovitz, & Weiss, 2009), so are not useful for people with developmental disabilities.…”
mentioning
confidence: 99%
“…Another study has developed best practice guidelines for the use of video capture VR as a recreational and exercise intervention for adults with intellectual and developmental disability. 70 It is clear that although positive, the evidence supporting the use of VR for rehabilitation is still limited, and studies with greater power and robust methodology are needed. A systematic review of VR in stroke rehabilitation using keywords including virtual reality and stroke identified 11 studies for inclusion that used different types of VR interventions including video-based.…”
Section: Summary and Future Directionsmentioning
confidence: 99%
“…Existing research conducted with people with intellectual disabilities, using virtual reality applications, mainly relates to skill-based training [ 9 , 10 , 16 - 18 ], rehabilitative skills [ 12 , 19 ], developing participation in exercise skills [ 20 ], or leisure activity [ 14 ], and is mostly undertaken with a younger group of people in institutional settings. Our study adds to existing knowledge because it reports on the acceptability, usability, and potential utility of virtual reality as a means of providing health care-related information to people with intellectual disabilities, and includes adult participants from the whole age range, including older people.…”
Section: Introductionmentioning
confidence: 99%