2009
DOI: 10.1179/108331909x12488667117339
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Video capture virtual reality: A decade of rehabilitation assessment and intervention

Abstract: Background: Video capture virtual reality (VR) systems display the users on a TV or projected screen where they see themselves within a virtual environment (VE) and interact with the virtual stimuli by naturalistic movements without any encumbrance. This is one of the greatest assets of video capture VR systems, making it ideally suited as a tool for rehabilitation. Objective: To provide an overview of how single camera-based markerless video-capture technology has developed and been applied to rehabilitation … Show more

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Cited by 62 publications
(34 citation statements)
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“…The studies identified were appraised using the levels of evidence [48] to locate the best available evidence that involves the application of systematic, robust, transparent and explicit methodology [49]. The grading system (see Table 3) was created to highlight that varying study designs and methodologies are at risk of bias in their results.…”
Section: Appraisal Of Evidencementioning
confidence: 99%
“…The studies identified were appraised using the levels of evidence [48] to locate the best available evidence that involves the application of systematic, robust, transparent and explicit methodology [49]. The grading system (see Table 3) was created to highlight that varying study designs and methodologies are at risk of bias in their results.…”
Section: Appraisal Of Evidencementioning
confidence: 99%
“…MCTS has been applied successfully to many board games including; the Asian board game GO [2], [26], General Game Playing where the rules of games used to evaluate techniques are not known in advance [7], [9], [10], imperfect information games where each player independently chooses an action and these actions are applied at the same time, such as Scrabble and Bridge [3], the arcade Ms Pac-Man game with repeated random sampling to obtain results [13], [17], [20], [23], [32]. mds August 26, 2015 In the last few years, several integrated solutions have been proposed for computer-based rehabilitation techniques [4], [8], [12], [14], [18], [19], [21], [22], [25], [28], [33], [34], [36], [37], [38]. Although there has been a lot of research in the area of virtual reality there are still outstanding challenges to apply MCTS technique to rehabilitation games in order to adapt it to patient s status.…”
Section: Background and Related Workmentioning
confidence: 99%
“…Since the 1980s, there have been a growing number of research studies in the rehabilitation literature on developing and evaluating virtual reality systems among adults with systemic disabling conditions [11,12]. Many rehabilitation studies have focused on examining the benefits of virtual reality systems that use video-capture technology and create fully immersive environments with large screen projections, head-mounted displays or concave projection screens [13].…”
Section: Introductionmentioning
confidence: 99%
“…We focused our review to exergames played on a television or computer screen with exercise equipment (e.g., bike or treadmill) or commercially available home video game consoles (i.e., Nintendo Wii or Sony PlayStation Eye Toy). See the following cited review articles for details on the potential benefits of virtual reality systems that use more expensive technologies (e.g., large screen projections, cave systems, head-mounted displays, robotics or electromyography) [7,8,11,12].…”
Section: Introductionmentioning
confidence: 99%