2021
DOI: 10.3390/su132313277
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Learning through Play: A Serious Game as a Tool to Support Circular Economy Education and Business Model Innovation

Abstract: Despite the increasing attention on circular economy at the policy level, the implementation of circular business models in companies is still limited. Many companies are put off by the apparent complexity to translate the general concepts of a circular economy into their business practice. This paper presents the development and testing of a simulation board game that aimed to address this gap between theory and business practice. The board game, Risk&RACE, was developed with the purpose of enabling stude… Show more

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Cited by 27 publications
(32 citation statements)
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“…Other analyses [18,31] were carried out by testing various ECE formats to render it not only adequate for students, but in such a way that it would not focus on one single CE phase [32,33]. CE workshops were deemed efficient in knowledge transfer for firms [34]. Furthermore, firms' knowledge transfer opportunities are meant to tackle those miss outs of a State's educational system, such as those observed in Thailand by upskilling and reskilling employees simultaneously reinforced greener awareness within the company [35], aiding the firm focus on social values and not only profit [36].…”
Section: Overview Of the Topicmentioning
confidence: 99%
See 1 more Smart Citation
“…Other analyses [18,31] were carried out by testing various ECE formats to render it not only adequate for students, but in such a way that it would not focus on one single CE phase [32,33]. CE workshops were deemed efficient in knowledge transfer for firms [34]. Furthermore, firms' knowledge transfer opportunities are meant to tackle those miss outs of a State's educational system, such as those observed in Thailand by upskilling and reskilling employees simultaneously reinforced greener awareness within the company [35], aiding the firm focus on social values and not only profit [36].…”
Section: Overview Of the Topicmentioning
confidence: 99%
“…Manshoven, S., and Gillabel, J. (2021) [34]. Architects and urbanists help to shape the built environment, which is both highly impactful and indispensable to support the sustainable development of any society.…”
Section: Main Point Referencementioning
confidence: 99%
“…The decision-making process exercises the learner's decision-making ability, and reflects in a dynamic and repetitive environment to improve the ability to solve problems. Simulation games are a learning tool that stimulates players' strategic thinking and enhances insight into opportunities and challenges (Manshoven and Gillabel, 2021). However, there are also a few studies that suggest that simulation has a negative effect on entrepreneurship education.…”
Section: Theory and Hypothesesmentioning
confidence: 99%
“…Fraccascia et al (2021) conclude that game-based learning is necessary to teach innovations in circular business modeling. Manshoven and Gillabel (2021) recently published an article presenting a game for educating business model innovation. They tested the learning effects using game observations and post-test surveys.…”
Section: Game-based Learning For Circular Business Model Innovationmentioning
confidence: 99%