Abstract:This study furthers game-based learning for circular business model innovation (CBMI), the complex, dynamic process of designing business models according to the circular economy principles. The study explores how game-play in an educational setting affects learning progress on the level of business model elements and from the perspective of six learning categories. We experimented with two student groups using our game education package Re-Organise. All students first studied a reader and a game role descript… Show more
“…In Greece, research showed the positive effect of learning on the integration of multimodal educational materials in science, technology, engineering, and mathematics (STEM) in early childhood and the adaptive gamification in the teaching of science at the preschool and elementary education levels (Zourmpakis et al, 2020;Tsoukala, 2021). Similarly, gameplay experience enhanced students' learning ability for circular business (Lange et al, 2022). The serious game In the Loop facilitated the educational process for engineering students to adopt CE strategies (Whalen et al, 2018).…”
IntroductionDespite increasing research on the transition of a well-established linear-oriented economic system toward the circular economy (CE) model, existing literature on the adoption and implementation of educational approaches that reinforce CE concept in secondary education seems to be limited. In light of the current challenges and the critical role of education in empowering students to explore new paths of sustainable development and grow into active citizens, conscious producers, and consumers, this study focuses on experiential learning as an effective tool for teaching CE and sustainability concepts. The literature review has revealed a research gap as regards the formulation of educational approaches to support CE concepts for secondary education students effectively, particularly in Greek vocational education. The present study describes and critically discusses how a virtual enterprise could introduce secondary-level students to the circularity and sustainability perspective, prepare them to build prosperity, and act circularly in the future.MethodsDrawing on the activities of 32 students coming from different disciplines and participants in a virtual agri-business, we recommend practical educational strategies expecting (i) to encourage teachers to adopt innovative teaching methods and share good practices of CE teaching and (ii) to urge education policymakers to integrate the CE vision into school curricula.Results and discussionFurthermore, the students' responses to a structured questionnaire before and after the programme implementation indicate that experiential learning should be supported by the teaching of theoretical aspects for a better consolidation of abstract concepts such as CE and sustainability. The implementation of a circular enterprise by a student team consists of a positive prospect for the community and economy.
“…In Greece, research showed the positive effect of learning on the integration of multimodal educational materials in science, technology, engineering, and mathematics (STEM) in early childhood and the adaptive gamification in the teaching of science at the preschool and elementary education levels (Zourmpakis et al, 2020;Tsoukala, 2021). Similarly, gameplay experience enhanced students' learning ability for circular business (Lange et al, 2022). The serious game In the Loop facilitated the educational process for engineering students to adopt CE strategies (Whalen et al, 2018).…”
IntroductionDespite increasing research on the transition of a well-established linear-oriented economic system toward the circular economy (CE) model, existing literature on the adoption and implementation of educational approaches that reinforce CE concept in secondary education seems to be limited. In light of the current challenges and the critical role of education in empowering students to explore new paths of sustainable development and grow into active citizens, conscious producers, and consumers, this study focuses on experiential learning as an effective tool for teaching CE and sustainability concepts. The literature review has revealed a research gap as regards the formulation of educational approaches to support CE concepts for secondary education students effectively, particularly in Greek vocational education. The present study describes and critically discusses how a virtual enterprise could introduce secondary-level students to the circularity and sustainability perspective, prepare them to build prosperity, and act circularly in the future.MethodsDrawing on the activities of 32 students coming from different disciplines and participants in a virtual agri-business, we recommend practical educational strategies expecting (i) to encourage teachers to adopt innovative teaching methods and share good practices of CE teaching and (ii) to urge education policymakers to integrate the CE vision into school curricula.Results and discussionFurthermore, the students' responses to a structured questionnaire before and after the programme implementation indicate that experiential learning should be supported by the teaching of theoretical aspects for a better consolidation of abstract concepts such as CE and sustainability. The implementation of a circular enterprise by a student team consists of a positive prospect for the community and economy.
“…The Netherlands Re-organise: Game-Based Learning of Circular Business Model Innovation [26]. Industrial Symbiosis: towards a design process for eco-industrial clusters by integrating Circular Economy and Industrial Ecology perspectives [5].…”
Section: Koreevarmentioning
confidence: 99%
“…Aid G. [22,23] from Sweden, Angelis-Dimakis A. [24,25] from Greece and the United Kingdom, and Koreevar [5,26] from the Netherlands are in second place among the authors with the highest number of publications on the subject. Aid G. [22] developed a tool to strategically facilitate the implementation of industrial symbiosis, identifying the best possibilities for creating networks, exchanging flows, and informational needs, as well as the main obstacles and opportunities for a successful transition while exploring new business models [23].…”
Section: Main Topics Of Research Authors and Journalsmentioning
In recent years, companies have tried to implement various strategies focused on sustainability that impact the way they do business. This is how industrial symbiosis, which is a collaborative approach that favors the exchange of material, infrastructure, and energy resources that create economic and environmental benefits, arises. The implementation of industrial symbiosis is complex and requires collaboration and knowledge. Although there are empirical studies in countries where it has been developed, thus far, there has been no study integrating the advances in knowledge about industrial symbiosis. The main objective of this study is to become familiar with the current state-of-the-art industrial symbiosis and its business models in order to identify areas of opportunity and knowledge gaps. Through a bibliometric analysis and a systematic review of the literature, a codification of the dimensions and categories of the literature was carried out, identifying various tools, as well as theoretical models, simulation models, and business models designed to implement and evaluate a transition toward industrial symbiosis. The results indicate that the most studied variables are the material flow and the possible strategies that companies can adopt to move toward industrial symbiosis. However, there is still a need to go deeper into the study of cultural transformation, the ideal mechanisms to record and exchange information, and what negotiations are required to encourage collaboration.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.