Proceedings of the 8th Conference of the European Society for Fuzzy Logic and Technology 2013
DOI: 10.2991/eusflat.2013.123
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Learning Risk Management in Software Projects with a Serious Game Based on Intelligent Agents and Fuzzy Systems

Abstract: Traditional approaches for facilitating the learning process in risk analysis and management in software projects usually lack practical activities in solving real problems. This is basically due to time restrictions and the difficulty of simulating real scenarios where such risks occur. In this sense, games have been used as a learning resource to simulate real scenarios and allow users to learn and practice with no real risks or losses. In this paper, we present an ongoing project to develop a multi-player, … Show more

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Cited by 10 publications
(5 citation statements)
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“…eRiskGame (Oliveira, Cintra, & Neto, 2013) aims at improving the learning process of risk management in software projects. It provides a richer gameplay, relying on intelligent agents and fuzzy systems that store expert knowledge in fuzzy rule bases.…”
Section: Serious Games For Teaching Risk Managementmentioning
confidence: 99%
“…eRiskGame (Oliveira, Cintra, & Neto, 2013) aims at improving the learning process of risk management in software projects. It provides a richer gameplay, relying on intelligent agents and fuzzy systems that store expert knowledge in fuzzy rule bases.…”
Section: Serious Games For Teaching Risk Managementmentioning
confidence: 99%
“…Ideally, PMCs should be aligned to PBL and related pedagogical philosophies but this is not always the case [19,49]. When students get exposed to Problem-Based Learning in Software Engineering education in basic PMCs, the problems tend to be adapted and simplified, and often linked to "pre-fabricated" solutions [44,52], or extensive real-client projects that are likely to overload students with technical issues [10,31], and students perceive that they are not exposed to "real" project management [34].…”
Section: Teaching Software Engineering and Software Project Managementmentioning
confidence: 99%
“…Serious Games have been used to illustrate software project management [47,48], software development processes [2,3,5,21,43,52,53], to teach Risk Management in Software Engineering Projects e.g., [44,55], to introduce the usage of Kanban or Scrum in Software Engineering Projects e.g., [18,22,45], to introduce Requirements Engineering, e.g., [21,29] or to illustrate the particularities of Global Software Engineering e.g., [54,56].…”
Section: Games In Software Engineering Educationmentioning
confidence: 99%
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“…Cavus [122], which is a web-based system to aid in the evaluation of learning management systems; eRiskGame [123], which is used as a support teaching tool in software engineering courses; VirtualLab [124] and FEUP [125], which are aimed at teaching fuzzy control; EDUrobot [126], which facilitates the understanding of mobile robotics; FIRS-trainer [127], which focuses on courses related to fuzzy information retrieval systems; etc.…”
Section: J Fuzzy Systems Software For Educational Purposesmentioning
confidence: 99%