2018
DOI: 10.1177/1046878118770217
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Games Ready to Use: A Serious Game for Teaching Natural Risk Management

Abstract: Risk management has become an essential skill for civil engineers. Teaching risk management to engineering students is therefore crucial, but is also challenging: it looks too abstract to students, and practical works are complex and expensive to organise. It also involves interconnected mechanisms coupling human and technical aspects, that are difficult to explain. In order to support risk management teaching, we propose SPRITE, an agent-based serious game using a concrete case study which is exemplary in ter… Show more

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Cited by 65 publications
(42 citation statements)
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“…For example, Sprite [61] allows a participant to play the role of the mayor of the Oleron island in France. The goal of the participant is to find an appropriate balance between popularity, economy, attractiveness, ecology and safety, in particular concerning the submersion risk.…”
Section: Risk Mitigationmentioning
confidence: 99%
“…For example, Sprite [61] allows a participant to play the role of the mayor of the Oleron island in France. The goal of the participant is to find an appropriate balance between popularity, economy, attractiveness, ecology and safety, in particular concerning the submersion risk.…”
Section: Risk Mitigationmentioning
confidence: 99%
“…Some games go beyond mere entertainment in order to serve additional purposes. Those purposes can be as diverse as language learning [10][11][12], environmental and sustainability education [13][14][15], and online public participation [16][17][18]. Those types of games are referred to as 'serious games' [5,19], and what makes them interesting in the research context and for GIScience, in particular, is their ability to attract and include ordinary citizens in research-related activities.…”
Section: Introductionmentioning
confidence: 99%
“…The use of games as educational tools has gained increased interest over the last decennia in many engineering fields including software engineering (Maxim et al 2016;Valle et al 2017;Calderón et al 2018), mechanical engineering (Braghirolli et al 2016;Chang et al 2016;Mavromihales, Holmes, and Racasan 2019), civil engineering (Alanne 2016;Oo and Lim 2016;Taillandier and Adam 2018) and electrical engineering (Callaghan et al 2015;Bahadoorsingh, Dyer, and Sharma 2016;Padilla et al 2016). Referred to as educational games, their primary purpose is to educate and train the player, which differentiates them from pure entertainment games.…”
Section: Introductionmentioning
confidence: 99%