2019
DOI: 10.1080/03043797.2019.1690430
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To play or not to play: on the motivational effects of games in engineering education

Abstract: The popularity of games as educational tools has steadily increased and is mainly explained by the motivational power that is ascribed to games in general. The research investigates the role of different motivational forms in educational gaming and the influence of game and teaching context on the students' motivation to involve in game play. Based on self-determination theory and a mixed-method case study approach, seven educational games played in a postgraduate level engineering course in two consecutive ye… Show more

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Cited by 25 publications
(6 citation statements)
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References 59 publications
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“…Braghirolli et al (2016) assess the usefulness of education games from the learner's perspective using three criteria, namely improvement of the individual learning performance, facilitation of learning about complex situations and opportunity to experience realistic situations, and the belief that education games are helping in learning. Hartmann and Gommer (2021) focus on the motivational character of education games in engineering and point out the co-existence of selfdetermined and non-self-determined forms of motivation. They define game operativeness (game structure and goal, time for playing, number of players, and functioning of the game) game attractiveness (challenge of the game content, engagement through interaction, competition between teams, and direct feedback), and game learning as main aspects to be considered.…”
Section: Concepts and Benefits Of Gamification In Engineering Educationmentioning
confidence: 99%
“…Braghirolli et al (2016) assess the usefulness of education games from the learner's perspective using three criteria, namely improvement of the individual learning performance, facilitation of learning about complex situations and opportunity to experience realistic situations, and the belief that education games are helping in learning. Hartmann and Gommer (2021) focus on the motivational character of education games in engineering and point out the co-existence of selfdetermined and non-self-determined forms of motivation. They define game operativeness (game structure and goal, time for playing, number of players, and functioning of the game) game attractiveness (challenge of the game content, engagement through interaction, competition between teams, and direct feedback), and game learning as main aspects to be considered.…”
Section: Concepts and Benefits Of Gamification In Engineering Educationmentioning
confidence: 99%
“…Apskritai Z kartos studentai yra linkę prastai toleruoti pasyvų mokymąsi. Sudarius sąlygas aktyviai mokytis, jų rezultatai žymiai pagerėja [10,11]. Į mokymo procesą įtraukus žaidimais pagrįstus mokymosi metodus, galima sustiprinti aktyvaus mokymosi etapą.…”
Section: įVadasunclassified
“…This approach has been used successfully in medicine, surgery, and public health to improve participant outcomes (Primack et al, 2012;Birk & Mandryk, 2019;Plerhoples et al, 2011). Serious learning games increase the impact of interventions by (1) extending the reach of online programs to individuals with limited access (Patricia Aguilera-Hermida, 2020), (2) improving engagement by making activities enjoyable, thus reducing attrition, and (3) creating a safe and reactive environment for participants to practice new skills to encourage behavior change (Hartmann & Gommer, 2019;Fleming et al, 2017).…”
Section: Recommendations and Implications For Future Intervention Dev...mentioning
confidence: 99%