2016
DOI: 10.1007/978-3-319-40238-3_6
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Learning Programming and Electronics with Augmented Reality

Abstract: Digital native generations have been technology consumers all their life. Our children should be educated to be capable to contribute, as active producers, to the digital framework with a maturity and critical attitude. To do that children should learn to program from very early stage at school and combine this with electronics can be the right way to motivate them to develop skills such as reasoning, problems resolution, logic, creativity, perseverance and team work. This paper describes the development of an… Show more

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Cited by 12 publications
(12 citation statements)
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References 2 publications
(2 reference statements)
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“…The institution of AR in the education domain starts with the development of a prototype at kindergarten and K-12 education standards [11,16,26]. The development of low-cost, user-friendly, efficient, and low maintenance systems using AR is still a challenging task at a university-level education system.…”
Section: The Present State Of the Artmentioning
confidence: 99%
See 2 more Smart Citations
“…The institution of AR in the education domain starts with the development of a prototype at kindergarten and K-12 education standards [11,16,26]. The development of low-cost, user-friendly, efficient, and low maintenance systems using AR is still a challenging task at a university-level education system.…”
Section: The Present State Of the Artmentioning
confidence: 99%
“…[ 16] 2018 Electrical Engineering AR application using QR codes develop to showcase electrical concepts. Bloom's taxonomy was used to evaluate student learning gain.…”
Section: Arduino Unomentioning
confidence: 99%
See 1 more Smart Citation
“…The two usage categories for the smartphone are as follows: ubiquitous and constantly-held. The Wikitude World Browser [49], one of the AR tools that is the easiest to use, is a representative case of the ubiquitous category; here, the information is displayed continuously with real-world images based on the Web plug-in. The Microsoft omniTouch [50], a representative constantly-held example, consists of a wearable computer, a depth-sensing camera, and a projection system for interactions on everyday surfaces.…”
Section: Hardware Platformsmentioning
confidence: 99%
“…Metaio SDK [64] is an SW framework that consists of Mobile SDK, PC SDK, Web SDK, Design, Creator, Engineer, and the Junaio [49] browser plugin. The vision of the Metaio framework is the easy integration of the virtual into the real world.…”
Section: Software Frameworkmentioning
confidence: 99%