The Embedded system is the core unit of every digital device. The design and development of a new digital device or system require a good understanding of the embedded system embed in it. In the context of engineering education, learning embedded systems remains a challenge for the millennial. As, it involves the implementation of mathematics, programming, and working knowledge of electronic and electrical components rooted in it. Traditional teaching pedagogy has become less useful for new‐gen learners to satisfy their demand for knowledge of embedded systems. So, the teaching techniques have to be modified and equipped with the latest technological tools and practices. Augmented reality (AR) is emerging as a new technology in the field of engineering education. With the help of computer‐generated 3D data, animation, visual effects, and immersion, this technology has become more prevalent in the education domain to make complex concepts easier to understand. In this paper, an augmented reality‐based framework designed to teach embedded systems to engineering students. The proposed framework utilizes a tangible user interface comprising of AR markers, a USB camera, a display device, and the processing unit to give AR learning experience to the students. The system so developed tested for its usability with the faculty members of engineering education. Twenty faculty members, as participants, share their system usability experience and feedback using google form. The overall system usability score is 79.5%, which makes it suitable for further deployment on students for exploratory work.
Vision based computer interface systems provides an easy way for human to communicate with computer or machine. At an early stage of development of these system i.e. detection and tracking of objects, some parameter or feature of human body are utilized for this purpose. Skin color has proven to be the most useful and robust parameter for detection and tracking of objects in real time. Skin color detection is basically divided into two class pixel based and region based. This paper presents an overview of pixel based skin color classifier proposed by various authors with their advantages and disadvantages. The performance assessment of these methods given by various authors is also discussed here.
The education ecosystem in India is primarily dependent on face to face interaction of teachers with students. Technology assistive tools available to educators act as an aid for imparting quality education. However, the complete transition from face-to-face interaction to virtual interaction was challenging for educators over the world during the Covid-19 pandemic outbreak. This paradigm shift in teaching and the use of webinars as the primary resource for teaching has shown a significant impact on the learning patterns of both educators and students. This paper presents a case study conducted on
Introduction. Various educational institutes follow various approaches to teaching-learning. Compared to the conventional learning approach, a flipped learning/inverted classroom approach was chosen to test students’ variability in academic performance and level of motivation through the ARCS model (attention, significance, confidence, satisfaction). Materials and Methods. Keller’s Motivation Survey of Instructional Materials was selected to assess the effect (in terms of motivation) of the flipped approach on the students. Keller’s ARCS motivation model was the basis for this survey which includes four motivational factors: attention, significance, confidence, and satisfaction. The multiple-choice test was conducted to measure the students’ academic performance. Results. After completion of the module, it was noted that significant improvements took place in the students’ academic performance, attention, confidence, and level of satisfaction. The relevance factor had not experienced much difference. Results. After completion of the module, it was noted that significant improvements took place in the students’ academic performance, attention, confidence, and level of satisfaction. The relevance factor had not experienced much difference. Discussion and Conclusion. The researchers’ key goal, according to previous reports, is to integrate various teaching-learning approaches in primary, secondary, k-12, etc.; engineering education has yet to be explored. The research aims to determine the level of academic achievement and motivation of the second year B. E. students for digital electronics course in the flipped learning approach as opposed to conventional teaching approach. The results can be bettered by incorporating parameters such as students’ perception, learning attitude, critical thinking skills, etc.
Introduction: Dentistry is a demanding profession requiring focus, accuracy, and skills. However, with scientific advances, various new advances and types of equipment have developed enhancing the general dental care. It has been reported that chairs intended for right-handed users result in manual uneasiness or discomfort for left-handed dentists. This might constrain the left handers to adjust, thereby leading to decrease in their performance with increased perception of inconvenience.
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