2020
DOI: 10.1002/cae.22245
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Development of an augmented reality‐based scaffold to improve the learning experience of engineering students in embedded system course

Abstract: The Embedded system is the core unit of every digital device. The design and development of a new digital device or system require a good understanding of the embedded system embed in it. In the context of engineering education, learning embedded systems remains a challenge for the millennial. As, it involves the implementation of mathematics, programming, and working knowledge of electronic and electrical components rooted in it. Traditional teaching pedagogy has become less useful for new‐gen learners to sat… Show more

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Cited by 30 publications
(17 citation statements)
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References 26 publications
(56 reference statements)
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“…HTML pages with embedded images and videos make up most e-learning systems. They are all two-dimensional and lack interactivity (Kumar et al, 2020 ). Many educators believed that interactivity creates an enjoyable learning environment where students can build interest and use the problem-solving approach towards any real-time problem situation.…”
Section: Introductionmentioning
confidence: 99%
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“…HTML pages with embedded images and videos make up most e-learning systems. They are all two-dimensional and lack interactivity (Kumar et al, 2020 ). Many educators believed that interactivity creates an enjoyable learning environment where students can build interest and use the problem-solving approach towards any real-time problem situation.…”
Section: Introductionmentioning
confidence: 99%
“…Teachers should test the system because their input is critical to the development of a better version. (Kumar et al, 2020 ). Misconception Students have the misconception that they are not ready to adopt a new approach to learning because it requires a great deal of effort.…”
Section: Introductionmentioning
confidence: 99%
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“…Different practice modes, such as hands-on activities, miniprojects, midterm projects, workshops, and capstone-like course final projects, were adopted. New technical means, such as virtual reality technology [14,22], have also been developed and applied to practical teaching [30,33].…”
Section: Introductionmentioning
confidence: 99%
“…The teacher can use AR to support the achievement of better learning objectives. AR is a digital technology that can combine virtual objects in two or three dimensions with a natural environment and then bring them up or project them in real-time [4].…”
Section: Introductionmentioning
confidence: 99%