1995
DOI: 10.1016/s0899-8256(05)80020-x
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Learning in extensive-form games: Experimental data and simple dynamic models in the intermediate term

Abstract: We use simple learning models to track the behavior observed in experiments concerning three extensive form games with similar perfect equilibria. In only two of the games does observed behavior approach the perfect equilibrium as players gain experience. We examine a family of learning models which possess some of the robust properties of learning noted in the psychology literature. The intermediate term predictions of these models track well the observed behavior in all three games, even though the models co… Show more

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Cited by 1,335 publications
(868 citation statements)
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References 33 publications
(27 reference statements)
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“…3 This differentiates our model from learning models [e. g., Roth and Erev 1995] that relax the rationality assumption but maintain the assumption that all players are only interested in their own material payoff. The issue of learning is further discussed in Section VII below.…”
Section: Introductionmentioning
confidence: 99%
“…3 This differentiates our model from learning models [e. g., Roth and Erev 1995] that relax the rationality assumption but maintain the assumption that all players are only interested in their own material payoff. The issue of learning is further discussed in Section VII below.…”
Section: Introductionmentioning
confidence: 99%
“…Apart from reinforcement learning, these approaches are inapplicable to the MSS because of the impoverished information that is available to MSS players. Simple reinforcement learning theories (e.g., Barron & Erev, 2003;Erev & Roth, 1998;Feltovich, 2000;Roth & Erev, 1995), on the other hand, are closely related to WSLS, and the most relevant forms of reinforcement learning will be revisited in Section 6.4.…”
Section: Mss Theorymentioning
confidence: 99%
“…Fictive learning simply refers to adjustment of strategy likelihoods from model-based knowledge of the payoffs that would have been earned from a strategy 15 This limit of reinforcement learning has been known for many years. It produces especially poor results in many-person games in which only one person earns a reward (e.g., "market games" [21]; LUPI lottery games [22]; and auctions). Two interesting generalizations which sometimes fit actual learning better are the inclusion of an aspiration level, and/or spreading reinforcement from one strategy to neighboring strategies.…”
Section: Learning and Anxietymentioning
confidence: 99%