2018
DOI: 10.1007/978-981-10-5828-8_74
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Latency Factor in Bot Movement Through Augmented Reality

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Cited by 3 publications
(1 citation statement)
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“…Moon et al (2015) showed that the players' lower body movements were increased in a ski AR simulator, and may contribute to increased muscle fatigue. Converting and fitting digital data to the visual field, negative marketing, and privacy issues have also been mentioned among the limitations of AR systems (Bhakar & Bhatt, 2018). Sigrist, Rauter, Marchal-Crespo, Riener, and Wolf (2015) compared augmented visual, auditory, haptic, and multimodal feedback in motor learning.…”
Section: Efficacy and Perceptual Concernsmentioning
confidence: 99%
“…Moon et al (2015) showed that the players' lower body movements were increased in a ski AR simulator, and may contribute to increased muscle fatigue. Converting and fitting digital data to the visual field, negative marketing, and privacy issues have also been mentioned among the limitations of AR systems (Bhakar & Bhatt, 2018). Sigrist, Rauter, Marchal-Crespo, Riener, and Wolf (2015) compared augmented visual, auditory, haptic, and multimodal feedback in motor learning.…”
Section: Efficacy and Perceptual Concernsmentioning
confidence: 99%