Augmented reality (AR) provides additional information to the reality of sportpeople, and might offer supplementary advantages compared to other technologies. The goals of this study were to characterize and understand the benefits of AR in sports education and training. We reviewed Pubmed, Scopus, Web of Science, and SportDiscus databases, and discussed the results according to their role in sport (practitioner, spectator, and customer). Our results showed that different AR approaches might be used for learning and providing feedback. New rules could be introduced for reducing the gap between players with different experience levels. Additional information could also be added to improve the audience experience. We also explored the limitations of current AR systems and their efficacy in training, and provided suggestions for designing training scenarios.
How do humans discover stable solutions to perceptual-motor tasks as they interact with the physical environment? We investigate this question using the task of rhythmically bouncing a ball on a racket, for which a passively stable solution is defined. Previously, it was shown that participants exploit this passive stability but can also actively stabilize bouncing under perceptual control. Using a virtual ball-bouncing display, we created new behavioral solutions for rhythmic bouncing by introducing a temporal delay (45 degrees -180 degrees ) between the motion of the physical racket and that of the virtual racket. We then studied how participants searched for and realized a new solution. In all delay conditions, participants learned to maintain bouncing just outside the passively stable region, indicating a role for active stabilization. They recovered the approximate initial phase of ball impact in the virtual racket cycle (half-way through the upswing) by adjusting the impact phase with the physical racket. With short delays (45 degrees , 90 degrees ), the impact phase quickly shifted later in the physical racket upswing. With long delays (135 degrees , 180 degrees ), bouncing was destabilized and phase was widely visited before a new preferred phase gradually emerged, during the physical downswing. Destabilization was likely due to the loss of spatial symmetry between the ball and physical racket motion at impact. The results suggest that new behavioral solutions may be discovered and stabilized through broad irregular sampling of variable space rather than through a systematic search.
Using a two-step approach, Van Soest et al. (2010) recently questioned the pertinence of the conclusions drawn by Bootsma and Van Wieringen (1990) with respect to the visual regulation of an exemplary rapid interceptive action: the attacking forehand drive in table tennis. In the first step, they experimentally compared the movement behaviors of their participants under conditions with and without vision available during the execution of the drive. In the second step, through simulation they evaluated the extent to which a preprogrammed pattern of muscle stimulation acting on the dynamical characteristics of the musculoskeletal system could explain the patterns of movement observed, including the phenomena of kinematic convergence and compensatory variability. In this contribution, we show how methodological and conceptual shortcomings, pertaining to both parts of Van Soest et al.'s study, severely limit the impact of their findings. We argue that their conclusion-denying the possibility of visual regulation of rapid interceptive actions-cannot be upheld in the light of the existing evidence, while Bootsma and Van Wieringen's conclusion-in favor of the visual regulation of rapid interceptive actions in top-level players- still holds strong, even after 20 years. Irrespective of the trends of the moment, we suggest that both appropriate experimentation and principled theorization need to be deployed before a model-based predictive architecture can be considered as a serious alternative to a (more parsimonious) information-based control architecture.
After more than 20 years since the introduction of ecological and dynamical approaches in sports research, their promising opportunity for interdisciplinary research has not been fulfilled yet. The complexity of the research process and the theoretical and empirical difficulties associated with an integrated ecological-dynamical approach have been the major factors hindering the generalisation of interdisciplinary projects in sports sciences. To facilitate this generalisation, we integrate the major concepts from the ecological and dynamical approaches to study behaviour as a multi-scale process. Our integration gravitates around the distinction between functional (ecological) and execution (organic) scales, and their reciprocal intra- and inter-scale constraints. We propose an (epistemological) scale-based definition of constraints that accounts for the concept of synergies as emergent coordinative structures. To illustrate how we can operationalise the notion of multi-scale synergies we use an interdisciplinary model of locomotor pointing. To conclude, we show the value of this approach for interdisciplinary research in sport sciences, as we discuss two examples of task-specific dimensionality reduction techniques in the context of an ongoing project that aims to unveil the determinants of expertise in basketball free throw shooting. These techniques provide relevant empirical evidence to help bootstrap the challenging modelling efforts required in sport sciences.
International audienceWhen an automobile driver overtakes a lead vehicle while avoiding oncoming traffic, does he or she do so with reference to the limits of his or her car? We investigated overtaking from the perspective of the theory of affordances. We define the overtake-ability affordance as a ratio of the minimum satisfying velocity required for safe overtaking (MSV) to the maximum velocity of the driver's car (V-max). Two groups of participants performed overtaking maneuvers, if deemed possible, by driving either a slow (V-max=25m/s) or a fast (V-max=32.5m/s) virtual car in overtaking situations constrained by 14 values of MSV. For any given MSV condition, participants in the fast car group were more likely to attempt an overtaking maneuver. However, when MSV was expressed in intrinsic units as a ratio of V-max for both groups, the frequency of overtaking was not significantly different across groups. Furthermore, overtaking frequency dropped to near 0% for both groups when MSV exceeded V-max. In accordance with the affordance-based framework (Fajen, 2007), our results suggest that participants select their overtaking maneuvers by perceiving an overtake-ability affordance
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