2020
DOI: 10.47405/mjssh.v5i9.476
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Kesan Pembelajaran Berasaskan Permainan Digital Minecraft Terhadap Pencapaian Murid Tahun Lima dalam Pecahan

Abstract: Keupayaan untuk memahami dan menguasai konsep pecahan akan menyediakan asas yang kukuh untuk memahami konsep matematik yang lebih kompleks serta membantu dalam melakukan penyelesaian masalah yang melibatkan pecahan dalam kehidupan seharian. Namun demikian, dapatan pentaksiran antarabangsa Trends in Mathematics and Science Studies (TIMSS) dan Programme for International Student Assessment (PISA) menunjukkan bahawa pencapaian pecahan di kalangan murid di Malaysia adalah di tahap kurang memuaskan iaitu berada di … Show more

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Cited by 8 publications
(6 citation statements)
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“…Interest in learning is an important aspect in encouraging students to learn mathematics happily. In addition, the gamification approach can also encourage the active involvement of students in the PDP process as this learning method is more focused on students who can attract students to actively engage in learning and can directly improve the skills and knowledge of a student (Tangkui & Keong, 2020). Indirectly, the level of student achievement will also increase if students' interest in learning mathematics can be nurtured.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Interest in learning is an important aspect in encouraging students to learn mathematics happily. In addition, the gamification approach can also encourage the active involvement of students in the PDP process as this learning method is more focused on students who can attract students to actively engage in learning and can directly improve the skills and knowledge of a student (Tangkui & Keong, 2020). Indirectly, the level of student achievement will also increase if students' interest in learning mathematics can be nurtured.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Here, it is associated with a user who wants to explore an area far from the place where he lives but wants to explore the area. Based on the statement Tangkui & Keong [5] explained that players can have good reasoning and can test it at the same time in a simulator game. For example in the bus simulation that must take into account when driving on the road or about to park the bus, because it is the player who controls the entire game.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Dewasa ini tidak dapat dinafikan bahawa permintaan terhadap permainan digital ini mendapat sambutan yang tinggi kerana keupayaan permainan digital ini mampu untuk menarik perhatian, menggalakkan penglibatan individu serta berupaya mencetuskan penghayatan pemain terhadap permainnya. Melalui kajian yang dilakukan oleh Tangkui & Keong [7], telah wujud usaha dalam kalangan pendidik untuk menggunakan permainan digital ini dan mengintergrasikan dalam persekitaran pendidikan terutama semasa sesi pembelajaran dan pengajaran (PdP). Anjakan paradigma ini membawa harapan agar pendekatan teknologi ini dapat membantu murid mencapai objektif pembelajaran dan kaedah ini secara langsung menghasilkan satu persekitaran pembelajaran yang berasaskan permainan [8].…”
Section: Tinjauan Literatur 21 Pembelajaran Berasaskan Permainanunclassified