2014
DOI: 10.1016/j.burns.2013.11.005
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Keeping up with video game technology: Objective analysis of Xbox Kinect™ and PlayStation 3 Move™ for use in burn rehabilitation

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Cited by 56 publications
(23 citation statements)
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“…Xbox™ Kinect has been used for the rehabilitation of patients with hemiplegia, cerebral palsy and burns (8)(9)(10).…”
Section: Discussionmentioning
confidence: 99%
“…Xbox™ Kinect has been used for the rehabilitation of patients with hemiplegia, cerebral palsy and burns (8)(9)(10).…”
Section: Discussionmentioning
confidence: 99%
“…The Kinect also utilizes a 3-dimensional camera complete with microchip for tracking best situated eight feet away from the player. The device allows for movement to be recorded in an angular field horizontally and vertically on top of a pivot tilt (Parry et al, 2014). Due to the number of body joints recognized and differences in player's sizes, foot movements are often overestimated while hand markers are often underestimated up to 30%.…”
Section: Exergaming Consolesmentioning
confidence: 99%
“…Movement is collected through the use of a 3-axis gyroscope and accelerometer and terrestrial magnetic field sensor best set five to seven feet away from the player (Parry et al, 2014). Like the Nintendo Wii-U, the PS3 Move utilizes accelerometers and requires only one hand for play.…”
Section: Exergaming Consolesmentioning
confidence: 99%
“…Kinect is a motion sensing input device for the Xbox 360 video game console (Parry et al 2014), which can capture users' actions through 3D technology and interpret those movements as well as support the voice-recognition technology, understanding users' words (Zhang, 2012).…”
Section: Kinect a Supportive Sensor For Rehabilitationmentioning
confidence: 99%