Abstract:The purpose of this study was twofold: 1) to discover the differences in degree of energy expenditure (EE) during Just Dance 2015 using Xbox 360 Kinect, Wii-U, PS3 Move, and Control YouTube video; and 2) to uncover whether or not exergaming could elicit moderate to vigorous levels of intensity (≥ 40% Heart Rate Reserve (HRR)) based on heart rate average (HR avg ) measurements. Twentyfive healthy college-aged students participated in this study. Data collection was comprised of baseline testing, a 30 second fam… Show more
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