Proceedings of the ACM Symposium on Virtual Reality Software and Technology 2001
DOI: 10.1145/505008.505039
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Is semitransparency useful for navigating virtual environments?

Abstract: A relevant issue for any Virtual Environment (VE) is the navigational support provided to users who are exploring it. Semitransparency is sometimes exploited as a means to see through occluding surfaces with the aim of improving user navigation abilities and awareness of the VE structure. Designers who make this choice assume that it is useful, especially in the case of VEs with many levels of occluding surfaces, e.g. virtual buildings or cities. This paper is devoted to investigate this assumption with a prop… Show more

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Cited by 24 publications
(4 citation statements)
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References 27 publications
(24 reference statements)
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“…In the case of completion time and the total score, the improvements relative to the baseline teleport were statistically significant. These results are consistent with the results of the study done by Chittaro and Scagnetto (2001) who evaluated navigating indoor VEs using a desktop-VR setting and found that making the walls semi-transparent significantly improved the navigation performance. The X-Ray Vision performed equally well with regards to the subjective measures.…”
Section: Discussionsupporting
confidence: 91%
“…In the case of completion time and the total score, the improvements relative to the baseline teleport were statistically significant. These results are consistent with the results of the study done by Chittaro and Scagnetto (2001) who evaluated navigating indoor VEs using a desktop-VR setting and found that making the walls semi-transparent significantly improved the navigation performance. The X-Ray Vision performed equally well with regards to the subjective measures.…”
Section: Discussionsupporting
confidence: 91%
“…The 'Worldlets' technique of Elvins et al (1998) uses a similar approach except that there is no overlap with the presented environmentWorldlets are 3D interactive thumbnails displayed outside the environment. Chittaro and Scagnetto (2001) found 'semitransparency', where users are able to see through occluded surfaces within the VE, to be a useful navigation aid.…”
Section: Navigation In Virtual Environmentsmentioning
confidence: 99%
“…To study wayfinding aids, the authors of the papers referenced here typically compare the performance of the users on some task with different wayfinding aids. Typically the task involves: searching for a target object [EH97, RCvD97, EF08, WZHZ09, finding a number of targets in a specified order [CB04,BC07], exploring the space, finding the target, and returning to the starting point [DS93], finding a path to a specific object [CS01,CV06], direction estimation [CV06], learning the environment and, for example, sketching its map [DS96, RM99 or placing target objects on the map [BKH98, ETT08].…”
Section: Studies Of Wayfinding Aidsmentioning
confidence: 99%