2022
DOI: 10.1186/s40862-022-00157-2
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Is mobile game-based learning effective for international adults learning Maltese?

Abstract: The EULALIA (Enhancing University Language courses with an App powered by game-based learning and tangible user interface activities) project aimed to enhance the learning methodologies of four university language courses for Erasmus students in Italy, Malta, Poland and Spain by developing innovative and effective learning tools based on mobile and game-based learning paradigms and the use of tangible user interfaces. This study focuses on Malta by providing an in-depth view of the impact of game-based applica… Show more

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Cited by 4 publications
(1 citation statement)
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“…Game is an entertainment media to relieve boredom or just fill free time for its users. Usually, these users are children, teenagers, or even adults (Hendrawan & Marlina, 2022;Żammit, 2022). Playing games can give many positive effects can enhance cognitive functions that include: problem solving, spatial kills, and creativity (Ariyanto et al, 2020;Kusumawati et al, 2017;Tinedi et al, 2018).…”
Section: Introductionmentioning
confidence: 99%
“…Game is an entertainment media to relieve boredom or just fill free time for its users. Usually, these users are children, teenagers, or even adults (Hendrawan & Marlina, 2022;Żammit, 2022). Playing games can give many positive effects can enhance cognitive functions that include: problem solving, spatial kills, and creativity (Ariyanto et al, 2020;Kusumawati et al, 2017;Tinedi et al, 2018).…”
Section: Introductionmentioning
confidence: 99%