2020
DOI: 10.1089/g4h.2019.0077
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Investigating the Feasibility of Exergame on Sleep and Emotion Among University Students

Abstract: Sleep deprivation and emotional problems such as stress, anxiety, and depression commonly occur in university students. Exercise is beneficial to ameliorate those problems; however, university students are not serious to take up physical activity. Commercially available exergame such as Xbox® 360 Kinect is one of the alternatives. This study aims at investigating the feasibility and the potential efficacy of using Xbox 360 Kinect game among health care undergraduate students. A pilot two-armed parallel randomi… Show more

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Cited by 21 publications
(24 citation statements)
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“…In line with a study by Yunus et al [ 61 ], we observed that university students were willing to accept playing an iVR-based exergame as a form of exercise. FitXR was perceived to be acceptable, and the majority of our participants (11/15, 73%) were glad to recommend FitXR to their friends.…”
Section: Discussionsupporting
confidence: 89%
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“…In line with a study by Yunus et al [ 61 ], we observed that university students were willing to accept playing an iVR-based exergame as a form of exercise. FitXR was perceived to be acceptable, and the majority of our participants (11/15, 73%) were glad to recommend FitXR to their friends.…”
Section: Discussionsupporting
confidence: 89%
“…Although university students are at high risk for mental issues [ 2 , 4 - 9 ], limited research has looked into using exergames to promote health among university students. A previous study suggested that playing a virtual reality exergame 3 times per week for 6 weeks could improve depression in healthy university students [ 61 ]. Our results also support this finding, as the depression scores measured by the BDI-II further decreased after participants played the iVR head-mounted display–based exergame for 6 weeks (pretest score: 8.33; posttest score: 5.40).…”
Section: Discussionmentioning
confidence: 99%
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“…In 2007, Nintendo used Wii Fit (Nintendo Co, Ltd) in the rehabilitation of patients with Parkinson disease and stroke [ 12 , 13 ]. In addition, some research indicated that exergames demonstrated a positive effect on sleep quality shown by the Chinese version of the Pittsburgh Sleep Quality Index (CPSQI) score and mood disorders shown by the 5-item Brief Symptom Rating Scale (BSRS-5) score [ 14 , 15 ], whereas other studies found that exergaming could alleviate the symptoms of chronic low back pain [ 8 ]. Despite the existence of studies on the effect of exergaming on health maintenance or psychological improvement, it is still necessary to conduct extensive investigations on the changes or improvements of physical fitness among students after performing exergames.…”
Section: Introductionmentioning
confidence: 99%
“…To the best of our knowledge, only one study has investigated the effect of exergames on sleep. Yunus et al (2020) 37 investigated the effects of the exergame Kinect Sports for Xbox 360 Kinect on sleep and emotional well-being among students. The participants were submitted to 30 minutes of intervention, three times per week for 6 weeks.…”
Section: Introductionmentioning
confidence: 99%