2016 International Conference on Advanced Materials for Science and Engineering (ICAMSE) 2016
DOI: 10.1109/icamse.2016.7840358
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Investigating elementary students' epistemological beliefs, game preference by applying game-based learning to a history course

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Cited by 4 publications
(2 citation statements)
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“…Sehingga dengan adanya permasalahan yang telah dijelaskan sebelumnya, bahwa diperlukan suatu media pembelajaran kemandirian dimana media pembelajaran ini dapat memberikan hiburan, menarik dan dapat digunakan kapan saja dan di mana saja dan dapat menyampaikan pembelajaran kepada siswa. Salah satu media yang sudah mampu dan diyakini dapat menarik minat belajar dan motivasi siswa [2], [3], dan menghibur yaitu game edukasi [4], [5], [6], [7], [8].…”
Section: Pendahuluanunclassified
“…Sehingga dengan adanya permasalahan yang telah dijelaskan sebelumnya, bahwa diperlukan suatu media pembelajaran kemandirian dimana media pembelajaran ini dapat memberikan hiburan, menarik dan dapat digunakan kapan saja dan di mana saja dan dapat menyampaikan pembelajaran kepada siswa. Salah satu media yang sudah mampu dan diyakini dapat menarik minat belajar dan motivasi siswa [2], [3], dan menghibur yaitu game edukasi [4], [5], [6], [7], [8].…”
Section: Pendahuluanunclassified
“…Furthermore, it has been proved that mobile learning applications can help the user to improve their learning as well as helping to motivate the user [3]. In the context of e-Learning, the integration of such devices to the learning process gave birth to an independent type of learning known as mobile-Learning (m-Learning) [4].…”
Section: Introductionmentioning
confidence: 99%