ACM SIGGRAPH 2008 Papers 2008
DOI: 10.1145/1399504.1360651
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Inverse texture synthesis

Abstract: original texture 890 2 × 11 original control map 890 2 × 1 inverse synthesis 128 2 × 11 128 2 × 1 texture compaction forward synthesis target control from original 14776 sec from compaction 1719 sec Figure 1: Inverse texture synthesis. Given a large globally-varying texture with an auxiliary control map (patina sequence from [Lu et al. 2007] in this case),our algorithm automatically computes a small texture compaction that best summarizes the original, including both texture and control. This small texture com… Show more

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Cited by 52 publications
(56 citation statements)
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References 49 publications
(102 reference statements)
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“…Unlike [21], the algorithm does not place a spatial dependency on sampled pixels, so their performance cannot be compared in practice. Any algorithm which places dependency on sampled pixels would rely on cache, making it slower for larger output textures, so that sampling the texture millions of pixels apart would give our method an advantage with predictable results.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Unlike [21], the algorithm does not place a spatial dependency on sampled pixels, so their performance cannot be compared in practice. Any algorithm which places dependency on sampled pixels would rely on cache, making it slower for larger output textures, so that sampling the texture millions of pixels apart would give our method an advantage with predictable results.…”
Section: Resultsmentioning
confidence: 99%
“…Instead of performing the process once, patches can be placed iteratively over the output until desired quality is achieved [8,21]. However, sequential algorithms are not suitable for simultaneous synthesis of disjoint regions, because the space between them needs to be synthesised as well.…”
Section: Previous Workmentioning
confidence: 99%
“…More recently, Kopf et al [13] extended global texture optimization method [10,12] to the task of solid texture synthesis; in addition, Kopf et al [13] integrated histogram matching the texture optimization, which improved the convergence of the synthesis process and partially addressed the issue that the optimization process could get stuck in a local minimum. More recently, differently from the traditional texture synthesis, Wei et al [18] presented an inverse texture synthesis method, which used an optimization framework to produce a small texture compaction that best summarized original large globally varying texture.…”
Section: Related Workmentioning
confidence: 99%
“…A great deal of existing works synthesize texture using either parametric [1,2], nonparametric [3][4][5], or patch-based [6][7][8][9] approaches. Among these methods, optimization-based methods [10,12,13], which belong to a kind of patch-based methods, have been proved very successful in terms of the quality of the synthesized results, and have been efficiently applied in image and video synthesis [10,12], solid texture synthesis [13], inverse texture synthesis [18], and geometry-surface texture synthesis [11]. However, the synthesis procedure of these optimization-based methods is done by minimizing a global texture energy function, which is a time and memory consuming process, and it limits the wider applications of optimization-based methods.…”
Section: Introductionmentioning
confidence: 99%
“…The local or sparse matches may only provide approximate solutions for the given performance requirements, with the optimal solution requiring dense or global matching. Interactive applications such as image editing/re-targeting [4,6,7] need fast matching to maintain user interest. Sparse matching is used by them as dense matching is slow.…”
Section: Introductionmentioning
confidence: 99%