2020
DOI: 10.1016/j.artint.2020.103367
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Interestingness elements for explainable reinforcement learning: Understanding agents' capabilities and limitations

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Cited by 88 publications
(70 citation statements)
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“…To evaluate participants' ability to differentiate between alternative agents and analyze their strategies, we trained agents that behave qualitatively different. To this end, we modified the reward function used for training (similar approach to that used by Sequeira et al [65]), resulting in three types of agents. As mentioned in section 5, we based all of those reward functions on the default ALE [14] reward function, which measures the increase in in-game score (as described above) between the first and last frame of a state.…”
Section: Methodsmentioning
confidence: 99%
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“…To evaluate participants' ability to differentiate between alternative agents and analyze their strategies, we trained agents that behave qualitatively different. To this end, we modified the reward function used for training (similar approach to that used by Sequeira et al [65]), resulting in three types of agents. As mentioned in section 5, we based all of those reward functions on the default ALE [14] reward function, which measures the increase in in-game score (as described above) between the first and last frame of a state.…”
Section: Methodsmentioning
confidence: 99%
“…We chose to use this approach since it does not make any assumptions about people's reasoning, is simpler computationally and was shown to improve users' understanding of agent behavior. Similar approaches have been developed in parallel [34,65], varying in the specific formulation of the interestingness criteria used to determine which states to include in the summary.…”
Section: Related Workmentioning
confidence: 99%
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“…One approach is to visualise an agent's current state and factors which affect the agent's decision making (Iyer et al 2018). An exception is a method which summarises an agent's strategy in a video (Sequeira and Gervasio 2020). In this work, agents do not play optimally and the videos are used to allow the human to assess the capabilities of the agent.…”
Section: Explanations For Human Problem Solving and Sequential Decisimentioning
confidence: 99%