2017
DOI: 10.1016/j.tsc.2017.04.005
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Intercreating in the context of learner-generated DV production

Abstract: In this article we define and conceptualize the notion of 'intercreating' and how the notion relates to interthinking. This new characterization of the processes of collective creativity emerges from an empirical study, reported here, examining how intercreating was constituted in interaction between primary-aged learners who were working in groups to create digital video (DV) stories. The study focuses on one group, comprising three girls and two boys.Whilst the context of DV production was motivating for the… Show more

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Cited by 8 publications
(12 citation statements)
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“…2) learning together from technological challenges; 3) engagement and generation of a shared pool of ideas; 4) development of intersubjectivity for opening up a shared cocreative dialogic space; 5) merge ideas to obtain a new perspective; 6) evaluation of ideas and 7) making ideas into reality. These facets coincide with the ones found in previous studies on collaborative creativity (Palmgren-Neuvonen et al, 2017;Sakr, 2018;Vass et al, 2014;Sawyer, 2012). In the present study, these typically co-creative facets were used intermittently in solving the different subtasks throughout the project until the small group of students achieved their common goal -i.e.…”
Section: Discussionsupporting
confidence: 90%
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“…2) learning together from technological challenges; 3) engagement and generation of a shared pool of ideas; 4) development of intersubjectivity for opening up a shared cocreative dialogic space; 5) merge ideas to obtain a new perspective; 6) evaluation of ideas and 7) making ideas into reality. These facets coincide with the ones found in previous studies on collaborative creativity (Palmgren-Neuvonen et al, 2017;Sakr, 2018;Vass et al, 2014;Sawyer, 2012). In the present study, these typically co-creative facets were used intermittently in solving the different subtasks throughout the project until the small group of students achieved their common goal -i.e.…”
Section: Discussionsupporting
confidence: 90%
“…Based on the preliminary viewing of the video data, an identification of co-creative facets was done following a thematic analysis approach using principles from the Grounded Theory (Glaser & Strauss, 1967). The themes of this analysis were inspired by a thorough examination of the video data, the eight creative stages by Sawyer (2012;) and the five inter-creating facets of Palmgren-Neuvonen et al, (2017). For the purposes of this study as many as seven facets were operationalized and used as the analytic framework to explore the characteristics of collaborative creative processes that emerged when students used interactive technology dialogically.…”
Section: Methodological Processmentioning
confidence: 99%
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