Proceedings of Network and Operating System Support on Digital Audio and Video Workshop 2014
DOI: 10.1145/2578260.2578264
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Interactive Zoom and Panning from Live Panoramic Video

Abstract: Panorama video is becoming increasingly popular, and we present an end-to-end real-time system to interactively zoom and pan into high-resolution panoramic videos. Compared to existing systems using perspective panoramas with cropping, our approach creates a cylindrical panorama. Here, the perspective is corrected in real-time, and the result is a better and more natural zoom. Our experimental results also indicate that such zoomed virtual views can be generated far below the frame-rate threshold. Taking into … Show more

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Cited by 3 publications
(3 citation statements)
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“…Cameras can perform a hardware conversion in the device, limited to a simple non-adaptive algorithm. In our realtime panorama video system [Gaddam et al, 2014], we use multiple industrial cameras with a gigabit Ethernet interface. With 2K resolution, a full rate data stream in the RGB color model is limited by bandwidth to about 18 fps.…”
Section: Introductionmentioning
confidence: 99%
“…Cameras can perform a hardware conversion in the device, limited to a simple non-adaptive algorithm. In our realtime panorama video system [Gaddam et al, 2014], we use multiple industrial cameras with a gigabit Ethernet interface. With 2K resolution, a full rate data stream in the RGB color model is limited by bandwidth to about 18 fps.…”
Section: Introductionmentioning
confidence: 99%
“…As a case study in this paper, we have targeted an interactive and immersive streaming scenario, enabled by the growing availability of high-speed Internet access. In this respect, we already see systems where users can interact with live high-resolution content, e.g., some systems allow end-users to pan, tilt and zoom a virtual camera in panorama videos [Gaddam et al, 2014]. New cloud gaming services run the games entirely on the server.…”
Section: Introductionmentioning
confidence: 99%
“…Due to the increased availability of high-speed Internet access, multimedia services are becoming more interactive. Examples of such applications are both cloud gaming (OnLive, 2014) and systems where users can interact with high-resolution content (Gaddam et al, 2014). During the last few years, programmable hardware video encoders have been built into commodity hardware such as CPUs and GPUs.…”
mentioning
confidence: 99%