2014
DOI: 10.1007/s12559-014-9276-x
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Interactive Technologies for Autistic Children: A Review

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Cited by 242 publications
(119 citation statements)
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References 122 publications
(87 reference statements)
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“…In the past decade, the development of SGs for children with ASD has gradually increased [5]. A large number of studies have demonstrated significant improvements in the social interaction, communication and conversation skills of children with ASD after playing SGs [6][7][8][9].…”
Section: Purpose Of Serious Games For Children With Asdmentioning
confidence: 99%
“…In the past decade, the development of SGs for children with ASD has gradually increased [5]. A large number of studies have demonstrated significant improvements in the social interaction, communication and conversation skills of children with ASD after playing SGs [6][7][8][9].…”
Section: Purpose Of Serious Games For Children With Asdmentioning
confidence: 99%
“…Recently many therapists and specialists have opted for the integration of ICT in social skill training for autistic people to facilitate the delivery of training programmes [5]. On the one hand, these early studies in a wellcontrolled environment have been considered as a safe and enjoyable experience.…”
Section: Existing Wearable Assistive Technologies For Autismmentioning
confidence: 99%
“…User friendly and cost-effective therapeutic programs for autism can improve overall quality of life while reducing these costs. Recently, considerable advances have been achieved in using Information and Communication Technologies (ICT) such as multimedia, collaborative interactive environments, virtual reality, avatars, and robots in social skill training, especially for autistic children [5]. These technologies have demonstrated useful in training skills of emotion recognition from facial expressions and body languages, however, there exists insufficient evidence about whether the use of these technologies can improve face-to-face social interaction in naturalistic situations [15].…”
Section: Introductionmentioning
confidence: 99%
“…Onto these vehicles grafted real-life faces of actors showing emotions, and contextualized them in entertaining social interactions between the toy vehicles. The aim was to explore whether creating an autism-friendly context of predictable mechanical motion could introduce facial expressions of emotion that could then be learned more easily than is possible in the real world [6], [7]. Blocher et al, (2002) presented an interactive computer system 'Affective Social Quest' aimed at helping autistic children learn how to recognize emotional expressions.…”
Section: A Empathy and Autism (Asc)mentioning
confidence: 99%