2017
DOI: 10.1007/978-3-319-71940-5_5
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Sinbad and the Magic Cure: A Serious Game for Children with ASD and Auditory Hypersensitivity

Abstract: Abstract. Serious games (SG) are part of a range of technologies that can be used for children with Autism Spectrum Disorder (ASD). Typically, these games target communication skills, social interaction and speech. There are, however, few SGs for autistic children which have the aim of helping to moderate sensory hypersensitivity. This paper presents an SG which aims to target this area. A set of critical sounds was heuristically determined, and implemented in an interactive SG for reducing auditory hypersensi… Show more

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Cited by 7 publications
(9 citation statements)
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References 16 publications
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“…This was evident from the significant decrease in the self-reported levels of anxiety scores in the pre-and post-study measurement sessions, which was the main outcome measure highlighted in Table 3 and Figure 7. This falls in line with similar research that reveals a reduction in stress associated with presented audio stimuli within a computer game environment [32]. Additionally, the increase in time participants voluntarily interacted with target stimuli can also be interpreted as an increase in tolerance.…”
Section: Discussionsupporting
confidence: 90%
See 2 more Smart Citations
“…This was evident from the significant decrease in the self-reported levels of anxiety scores in the pre-and post-study measurement sessions, which was the main outcome measure highlighted in Table 3 and Figure 7. This falls in line with similar research that reveals a reduction in stress associated with presented audio stimuli within a computer game environment [32]. Additionally, the increase in time participants voluntarily interacted with target stimuli can also be interpreted as an increase in tolerance.…”
Section: Discussionsupporting
confidence: 90%
“…Using this audio rendering technique it is possible to realistically simulate the dynamic movement of an averse stimuli and the acoustic environment in which it is commonly experienced. Feared auditory stimuli are incorporated into serious game mechanics established in CBT approaches, in particular exposure based training [17] which has been seen to address auditory hypersensitivity in individuals with ASD in serious game contexts [32,51].…”
Section: This Studymentioning
confidence: 99%
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“…The mean sample size of participants included in both categories of SGs is approximately 20. Some studies mention the low sample size as a limitation that does not allow generalizing their conclusions (Lu et al, 2017;Zakari et al, 2017). An interesting remark is that the studies of conceptual skills for people with ID have a limited sample size, by not exceeding eight participants.…”
Section: Studies Resultsmentioning
confidence: 99%
“…Some studies mention the low sample size as a limitation that does not allow generalizing their conclusions (Lu et al, 2017;Zakari et al, 2017). The mean sample size of participants included in both categories of SGs is approximately 20.…”
Section: Rq1 Which Aspects Of Adaptive Behaviour and Intellectualmentioning
confidence: 99%