2020
DOI: 10.3390/app10092996
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SoundFields: A Virtual Reality Game Designed to Address Auditory Hypersensitivity in Individuals with Autism Spectrum Disorder

Abstract: Individuals with autism spectrum disorder (ASD) are characterised as having impairments in social-emotional interaction and communication, alongside displaying repetitive behaviours and interests. Additionally, they can frequently experience difficulties in processing sensory information with particular prevalence in the auditory domain. Often triggered by everyday environmental sounds, auditory hypersensitivity can provoke self-regulatory fear responses such as crying and isolation from sounds. This paper pre… Show more

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Cited by 39 publications
(25 citation statements)
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References 61 publications
(75 reference statements)
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“…Both [7] and [35] demonstrated positive results for the assessment of auditory disorders in VR. However, other factors that influence user behaviour were not deeply explored.…”
Section: Related Workmentioning
confidence: 97%
See 2 more Smart Citations
“…Both [7] and [35] demonstrated positive results for the assessment of auditory disorders in VR. However, other factors that influence user behaviour were not deeply explored.…”
Section: Related Workmentioning
confidence: 97%
“…A game to integrate therapy techniques into game mechanics for children diagnosed with ASD was developed in [35]. Individuals with ASD usually experience auditory hypersensitivity, which raises levels of anxiety and other fear responses.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…In the auditory domain, in order to address auditory hypersensitivity, 6 adolescents with ASD have been exposed to IVR games whereby they encountered three-dimensional, spatialized sounds that they found anxiety-provoking (according to self and parents’ reports). Participants joined four weekly 30-min desensitization sessions, whereby each stimulus could be delivered a maximum of 20 times and was gradually moved closer to the participant, thus reducing their perceived anxiety and increasing the interaction time towards the target stimuli ( Johnston et al, 2020 ). Despite these preliminary works offering encouraging suggestions, further investigation is needed to elucidate the sensorimotor potential of IVR training, which would be particularly compelling for ASD, and their acceptability to users ( Valori et al, 2020a ).…”
Section: Ivr and Sensorimotor Functioning In Asdmentioning
confidence: 99%
“…Virtual reality environments combined with treatments for patients with cerebral palsy [7] [8] [9] [10], stroke [11] [12], phobias [13] [14] [15] [16], Autism (Autism Spectrum Disorder) [17] [18] [19] are examples of works that indicate this reality. To verify the effectiveness of virtual reality (VR) in rehabilitation therapies, several techniques are applied, such as comparisons of results of applications on volunteers.…”
Section: Introductionmentioning
confidence: 99%