1990
DOI: 10.1007/bf01901066
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Interactive garment design

Abstract: A method for the design of garments at a workstation is proposed. An underlying body form analogous to a trade mannequin is first represented in the computer. Garment panels are considered to be surfaces of complex shape, whose fit with respect to body form may vary over the surface. A method of easy entry of data for representing panels is proposed, whereby fit around panel edges can be defined. The problems of controlling fit in the interior of panels is considered and a scheme is proposed which accomplishes… Show more

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Cited by 92 publications
(35 citation statements)
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“…This method can be used only to generate the hanging cloth and it cannot be used to generate a more complex cloth shape. T. Agui and Nakajima (1990) presented a way of modeling a sleeve on a bent arm [18]. According to their observation, the consequence of differences in curvature between inner and outer part of the sleeve has caused a formation of folds.…”
Section: Geometrical Based Virtual Clothing Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…This method can be used only to generate the hanging cloth and it cannot be used to generate a more complex cloth shape. T. Agui and Nakajima (1990) presented a way of modeling a sleeve on a bent arm [18]. According to their observation, the consequence of differences in curvature between inner and outer part of the sleeve has caused a formation of folds.…”
Section: Geometrical Based Virtual Clothing Methodsmentioning
confidence: 99%
“…This method focuses mainly the simulation of a bent sleeve. Hinds and McCartney (1990) aimed at automation of manufacturing garments [19]. In this method, upper body of a mannequin was digitized to obtain the shape of human body and numerous three dimensional (3D) panels were used to represent a garment.…”
Section: Geometrical Based Virtual Clothing Methodsmentioning
confidence: 99%
“…A method for modeling of the sleeve on a bending arm was based on a hollow cylinder that consists of a series of circular rings and with a displacement of circular rings along the axial direction, the folds are formed [1,2]. A method for designing of the 3D garment directly on a 3D digitized shape of the human body was presented by Hinds and McCartney [5]. They represented the garment as a collection of 3D surfaces (pattern pieces) of complex shape around the static 3D body, whose fit around panel edges with respect to body form may vary over the surface.…”
Section: Geometrical Modelsmentioning
confidence: 99%
“…Geometrically based methods model complex geometric details, such as wrinkles and folds of fabrics, using mathematic descriptions [45,109]. Recent advances in geometric methods can make realistic fine details in almost real time [26,39].…”
Section: Drapingmentioning
confidence: 99%