Abstract:Young boys and girls make houses and beds from cloths and cartons for their dolls, erect shelters and fences for toy animals, build ramps and garages from blocks for toy cars, and lift objects using a rope and reel for having fun. Thanks to their experiences with such design-based games, children combine science with engineering and try to understand and explain the facts and happenings around them with their own information and explanations. In recent years, the literature heavily provided marked evidence tha… Show more
“…Dilek et al (2020) indicated that reading and engaging with picture storybooks promoted interest in STEAM topics and modelling and reinforced appropriate vocabulary usage. Cinar (2019) concludes that young children without writing and reading capabilities benefit from this form of narrative-based and visual introduction.…”
Section: Significance Of Integrating Steam Education In Ecementioning
confidence: 98%
“…12 papers aimed to provide a definition towards understanding integrating STEAM in ECE. Cinar (2019), Hassan et al (2019), Lin et al (2021), andTank et al (2018) had a STEAM definition that has the integration notion embedded. Interestingly, Smith and Cline (2016) focused on defining STEAM integration while Aldemir and Kermani (2017), Kermani and Aldemir (2015), and Lowrie and Larkin (2020) define integrating STEAM from an ICT focus that positions ICT as a tool to explore STEAM at different integration levels.…”
Section: Defining Integrating Steam In Ecementioning
confidence: 99%
“…This study apexed role of teachers' STEAM awareness, willingness, & presence of technological tools for integration. Out of the 17 studies, ten reported children to be at the center of STEAM education (Aldemir & Kermani, 2017;Cinar, 2019;Hassan et al, 2019;Kermani & Aldemir, 2015;Kewalramani et al, 2020;Lin et al, 2021;Lowrie & Larkin, 2020;Tank et al, 2018;Tippett & Milford, 2017;Weng & Li, 2020). Despite the established definition of children at the heart of STEAM learning, articles do not report learning initiated based on the child's interest.…”
Section: Steam Early Technology Education Inmentioning
confidence: 99%
“…Even though STEAM education is highly relevant to real life, Cinar (2019) suggested that teachers present the learning outcomes based on the existing curriculum to explore real-life problems to achieve meaningful learning and desirable learning outcomes consecutively. Dilek et al (2020) and Kewalramani et al (2020) also reported that children tend to observe and attempt to link real-life understanding situations and scientific concepts in a STEAM play-based inquiry exploration.…”
Section: Arts Engineering and Technology Focused Integrating Steammentioning
confidence: 99%
“…For children to make meaningful connections with the learning contents, Chen and Chen (2021) and Sullivan and Bers (2018) emphasized the importance of providing relatable activities and learning experiences that incorporate STEAM subjects. Cinar (2019) added that the nature of STEAM education's teaching and learning process is through hands-on approaches. Several studies, including Aldemir and Kermani (2017), Kermani and Aldemir (2015), and Smith and Cline (2016), supported the notion of providing a wide range of meaningful hands-on learning through play.…”
Section: Meaningful Play Experiences In Steammentioning
In early childhood education, the integration of science, technology, engineering, arts, and mathematics (STEAM) are advocated as contemporary educational goals. However, integration of STEAM is not defined in the early childhood context. We claim to 'integrate' and 'devise integration pedagogies', but there is still no clear-cut message on what integration means and how to do it. This paper presents an integrative literature review to conceptualize the integration of STEAM practices in early childhood education. The review highlighted key factors and challenges relating to STEAM integration. The paper concludes with the development of the integrating and navigating STEAM (inSTEAM) conceptual framework derived from the concepts, empirical research, and theories explored in the integrative review of the 17 articles.
“…Dilek et al (2020) indicated that reading and engaging with picture storybooks promoted interest in STEAM topics and modelling and reinforced appropriate vocabulary usage. Cinar (2019) concludes that young children without writing and reading capabilities benefit from this form of narrative-based and visual introduction.…”
Section: Significance Of Integrating Steam Education In Ecementioning
confidence: 98%
“…12 papers aimed to provide a definition towards understanding integrating STEAM in ECE. Cinar (2019), Hassan et al (2019), Lin et al (2021), andTank et al (2018) had a STEAM definition that has the integration notion embedded. Interestingly, Smith and Cline (2016) focused on defining STEAM integration while Aldemir and Kermani (2017), Kermani and Aldemir (2015), and Lowrie and Larkin (2020) define integrating STEAM from an ICT focus that positions ICT as a tool to explore STEAM at different integration levels.…”
Section: Defining Integrating Steam In Ecementioning
confidence: 99%
“…This study apexed role of teachers' STEAM awareness, willingness, & presence of technological tools for integration. Out of the 17 studies, ten reported children to be at the center of STEAM education (Aldemir & Kermani, 2017;Cinar, 2019;Hassan et al, 2019;Kermani & Aldemir, 2015;Kewalramani et al, 2020;Lin et al, 2021;Lowrie & Larkin, 2020;Tank et al, 2018;Tippett & Milford, 2017;Weng & Li, 2020). Despite the established definition of children at the heart of STEAM learning, articles do not report learning initiated based on the child's interest.…”
Section: Steam Early Technology Education Inmentioning
confidence: 99%
“…Even though STEAM education is highly relevant to real life, Cinar (2019) suggested that teachers present the learning outcomes based on the existing curriculum to explore real-life problems to achieve meaningful learning and desirable learning outcomes consecutively. Dilek et al (2020) and Kewalramani et al (2020) also reported that children tend to observe and attempt to link real-life understanding situations and scientific concepts in a STEAM play-based inquiry exploration.…”
Section: Arts Engineering and Technology Focused Integrating Steammentioning
confidence: 99%
“…For children to make meaningful connections with the learning contents, Chen and Chen (2021) and Sullivan and Bers (2018) emphasized the importance of providing relatable activities and learning experiences that incorporate STEAM subjects. Cinar (2019) added that the nature of STEAM education's teaching and learning process is through hands-on approaches. Several studies, including Aldemir and Kermani (2017), Kermani and Aldemir (2015), and Smith and Cline (2016), supported the notion of providing a wide range of meaningful hands-on learning through play.…”
Section: Meaningful Play Experiences In Steammentioning
In early childhood education, the integration of science, technology, engineering, arts, and mathematics (STEAM) are advocated as contemporary educational goals. However, integration of STEAM is not defined in the early childhood context. We claim to 'integrate' and 'devise integration pedagogies', but there is still no clear-cut message on what integration means and how to do it. This paper presents an integrative literature review to conceptualize the integration of STEAM practices in early childhood education. The review highlighted key factors and challenges relating to STEAM integration. The paper concludes with the development of the integrating and navigating STEAM (inSTEAM) conceptual framework derived from the concepts, empirical research, and theories explored in the integrative review of the 17 articles.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.