This paper presents findings from an on-going international study (Australia and Finland) of preschool teachers' beliefs and pedagogical practices in the integration of technology to engage young children in learning science. Scarcely used in early childhood education research, this study is framed using Mishra and Koehler's (2006) Technological Pedagogical and Content Knowledge (TPACK) theory. Case studies presented in this paper are undertaken with data collected from three preschools in Australia. Participant observation of teachers' (N = 7) and children's play experiences, and semi-structured interviews, revealed that teachers occasionally used iPads and some apps within their intentionally constructed science investigations, both for teacher-initiated research and for communicating with parents via children's journals. Teachers were not adverse to, but rather accepting of embedding technology as a pedagogical affordance and keen on planning for multimodal science-based experiences. The findings of this study imply the need for a pedagogical shift, wherein teachers' technological pedagogical knowledge improves in how and when to sensibly integrate technology for children's engagement in scientific inquiry, rather than relying on hands-on experiences alone. Implications lie in more closely aligning teachers' TPK and related practices with science content knowledge by co-researching together with children and foregrounding both teachers' and children's perspectives.
This paper presents findings from an ongoing international study of Early Childhood (EC) teachers' and children's use of Internet of Toys (IoToys) to understand possibilities for developing children's cognitive capacities (e.g., creativity, inquiry, engineering design thinking). The study employed a Design Based Research (DBR) method, where teachers intentionally plan and deliver technologically constructed Science Technology Engineering and Mathematics (STEM) experiences for preschoolers. Using Australia as a case study, data collection involved participant observation of three teachers' and 17 children's technology constructed play experiences with robotic toys, littleBits electronic magnetic blocks, alongside pre and post semi-structured interviews with teachers and children's photo voice sessions were video recorded. Analysing the findings using embodied cognition theory showed that the teachers, although novice in their own technological pedagogical knowledge engaged children's play with the robotic toys, and co-learn with the children. Integration of STEM-focused playful experiences supported children's scientific inquiry, design thinking and creativity as well as vocabulary targeted at interdisciplinary STEM concepts. With the ever increasing focus on developing children's 21st century skills, this study recommends engineering habits of mind, creativity and inquiry dispositions should now be taken into account in teaching and learning situations with young children and to develop STEM engagement.
In early childhood education, the integration of science, technology, engineering, arts, and mathematics (STEAM) are advocated as contemporary educational goals. However, integration of STEAM is not defined in the early childhood context. We claim to 'integrate' and 'devise integration pedagogies', but there is still no clear-cut message on what integration means and how to do it. This paper presents an integrative literature review to conceptualize the integration of STEAM practices in early childhood education. The review highlighted key factors and challenges relating to STEAM integration. The paper concludes with the development of the integrating and navigating STEAM (inSTEAM) conceptual framework derived from the concepts, empirical research, and theories explored in the integrative review of the 17 articles.
This paper presents findings from an on-going international study of early childhood educators' and children's use of new digital technologies, such as the Internet of Toys (IoToys) and the pedagogic interactions which occur when these artefacts are integrated in classrooms. Based on qualitative methodology, data has been collected in four countries: Australia, Norway, Scotland and England. Data collection includes observations of interactions with IoToys (written and video), multimedia messages (digital images, videos), short written reflections and consultations with the children. Findings across all countries show that IoToys offer a platform for interactions to become multidirectional, multidimensional and multimodal. Examining the interactions in the ecology of the playroom, this study calls for pedagogy involving IoToys to provide a platform for children's rich symbiotic explorations, creativity, collaboration and problem solving.
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