2022
DOI: 10.29333/ejmste/12174
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Integrating and navigating STEAM (inSTEAM) in early childhood education: An integrative review and inSTEAM conceptual framework

Abstract: In early childhood education, the integration of science, technology, engineering, arts, and mathematics (STEAM) are advocated as contemporary educational goals. However, integration of STEAM is not defined in the early childhood context. We claim to 'integrate' and 'devise integration pedagogies', but there is still no clear-cut message on what integration means and how to do it. This paper presents an integrative literature review to conceptualize the integration of STEAM practices in early childhood educati… Show more

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Cited by 27 publications
(26 citation statements)
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“…Learning cooperative and interactive activities and tasks increase, provided by extra time. Teachers give immediate feedback to students by implementing multiple class activities and tasks (Dilek et al, 2020;Ng et al, 2022). The teacher's feedback contributes to helping students fix concepts and reach a proper understanding before the incorrect information becomes embedded in their minds.…”
Section: Conclusion Threementioning
confidence: 99%
“…Learning cooperative and interactive activities and tasks increase, provided by extra time. Teachers give immediate feedback to students by implementing multiple class activities and tasks (Dilek et al, 2020;Ng et al, 2022). The teacher's feedback contributes to helping students fix concepts and reach a proper understanding before the incorrect information becomes embedded in their minds.…”
Section: Conclusion Threementioning
confidence: 99%
“…STEAM mampu mempersiapkan siswa yang siap bersaing di jenjang selanjutnya dan dapat menentukan keminatannya dalam bidang STEAM (Areljung & Günther-Hanssen, 2021). Hal ini selaras dengan (DeJarnette (2018) dan Heuling (2021) yang menyatakan bahwa pendekatan STEAM dapat memebrikan kesempatan bagi siswa untuk dapat menguasai keterampilan abad 21, (Ng et al, 2022) berpedoman pada definisi STEAM yang mengartikan sebagai pendekatan pembelajaran yang interdisiplin dan selaras dengan tuntutan jaman, sehingga literasi STEAM dijadikan sebagai pedoman siswa untuk dapat mengembangkan kemampuannya guna bersaing dalam era revolusi industi 4.0 yang berbasis pengetahuan.…”
Section: Pendahuluanunclassified
“…Hasil pengamatan ini ternyata sejalan dengan hasil penelitian Arumugam et al (2020) dan Qu et al (2021) yang menyatakan bahwa apresepsi mampu menstimulasi siswa untuk mampu mengkonstruksikan pemahaman sebelumnya dengan informasi yang baru anak peroleh. Kegiatan apersepsi pada STEAM dapat mendorong inquiry anak terhadap suatu objek, (Li et al, 2022;Ng et al, 2022).…”
Section: Apersepsiunclassified
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