2018
DOI: 10.3991/ijim.v12i7.9671
|View full text |Cite
|
Sign up to set email alerts
|

Integrating Animations in Chinese Character Writing Based on Cognitive Theory of Multimedia Learning to Promote Students’ Writing Skills

Abstract: <p class="0abstract">The complexity of Chinese character caused students facing learning difficulty in mastering the Chinese character writing skills. This study aimed to investigate the effect and students' perception on the implementation of animation in teaching and learning of Chinese character writing based on Cognitive Theory of Multimedia Learning (AniCC Online Learning) via Frog VLE platform. Meanwhile, the relationship of implementation of AniCC Online Learning and pupil's writing performance wa… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
8
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
6

Relationship

0
6

Authors

Journals

citations
Cited by 9 publications
(11 citation statements)
references
References 14 publications
(20 reference statements)
0
8
0
Order By: Relevance
“…In addition, contextual experience can also be done with a virtual reality laboratory (VR) by manipulating objects in virtual scenes that resemble the real world [19]. Virtual reality (VR) laboratory implementation can be done using a tablet, PC or smartphone that can be accessed anytime and anywhere [20].Contextual experience obtained by using cellular features, which was following the learning environment, so the integration of pedagogical and technology elements became complex [21], and the use of multimedia contributed to the level of understanding of the material [22]. The task of the teacher in this case needs to be reminded the use of digital technology needs to be balanced with humanistic literacy so as not to violate digital ethics [23].…”
Section: Resultsmentioning
confidence: 99%
“…In addition, contextual experience can also be done with a virtual reality laboratory (VR) by manipulating objects in virtual scenes that resemble the real world [19]. Virtual reality (VR) laboratory implementation can be done using a tablet, PC or smartphone that can be accessed anytime and anywhere [20].Contextual experience obtained by using cellular features, which was following the learning environment, so the integration of pedagogical and technology elements became complex [21], and the use of multimedia contributed to the level of understanding of the material [22]. The task of the teacher in this case needs to be reminded the use of digital technology needs to be balanced with humanistic literacy so as not to violate digital ethics [23].…”
Section: Resultsmentioning
confidence: 99%
“…Checking these six expectations just adds extra time to our analysis. However, we use SPSS Statistics and think a little more about our data, which is not a difficult task [18,19]. Assumption 1.…”
Section: Methodsmentioning
confidence: 99%
“…According to a study conducted by [10][11][12][13], respondents who are not interested in science and lack self-confidence are the reasons for their decline in academic performance. The research conducted has concluded that students are now not concerned about the science in their lives.…”
Section: Problems Of Mastery Of Science Subjectsmentioning
confidence: 99%
“…Communications tools have improved such that users can easily carry their phones wherever they go. A large part of the acceptance of mobile devices in today's world is the ability to surf the Internet without the use of a computer or Internet connection [4] [7][10] [12]. Using mobile devices in education can encourage students to share information and collaborate through online learning.…”
Section: 2mentioning
confidence: 99%