2019
DOI: 10.1123/smej.2018-0018
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Innovate With Design Thinking in the Sport Management Capstone Course

Abstract: This instructional technique review paper outlines an opportunity for sport management instructors to integrate design thinking as a pedagogical tool into their classrooms to align with the demands of today's innovative and evolving sport industry. Design thinking enables students to become designers and to approach problems from an empathetic and creative perspective to promote innovative solutions to a wide range of problems. This paper will introduce design thinking concepts and how they align with advancin… Show more

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Cited by 11 publications
(4 citation statements)
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“…HCD begins with the end-user as the focal point rather than traditional feasibility and financial viability focal points generally thought to be the two most important components for decision-making (Chung & Kong, 2016). Pierce et al (2019) suggest HCD aids in handling complex issues that are difficult to define. Additionally, HCD pioneers Kelley and Kelley (2013) emphasize that innovations of the past began with a business mindset, thus leaving people to determine if the innovation was useful.…”
Section: Human-centered Designmentioning
confidence: 99%
“…HCD begins with the end-user as the focal point rather than traditional feasibility and financial viability focal points generally thought to be the two most important components for decision-making (Chung & Kong, 2016). Pierce et al (2019) suggest HCD aids in handling complex issues that are difficult to define. Additionally, HCD pioneers Kelley and Kelley (2013) emphasize that innovations of the past began with a business mindset, thus leaving people to determine if the innovation was useful.…”
Section: Human-centered Designmentioning
confidence: 99%
“…Such techniques stimulate the type of free-thinking necessary to generate as many potential problem solutions as possible. These possibilities are then narrowed down to ideas evaluated most suitable to solve the problem as framed (Pierce et al, 2019).…”
Section: Design Thinking As a Pedagogical Frameworkmentioning
confidence: 99%
“…While this discussion outlined the process in a linear fashion, in practice, phases may blend into each other, or be recursive, especially if different subgroups of the design thinking team are assigned to different phases or tasks (Pierce et al, 2019).…”
Section: The Tangibility Rule: Making Ideas Tangible Always Facilitat...mentioning
confidence: 99%
“…Para la búsqueda de la solución más apropiada, los aprendices llevaron a cabo un proceso de investigación relacionada con BCI y videojuegos, realizaron búsquedas en bases de datos como Scopus, Tree of Science, IEEE Xplore, Redalyc, Scielo, Science Direct y Google Scholar, con el fin de identificar los requerimientos para el trabajo a realizar. Adicionalmente utilizaron la metodología Design Thinking [13], [14] con el propósito de generar ideas que permitieran diseñar y construir un videojuego bajo el concepto de Serious Game. Esta metodología que traduce "Pensamiento de Diseño" se puede utilizar como herramienta pedagógica para dar solución a las problemáticas que presenta un usuario, buscando innovar y centrarse en las necesidades de las personas al contemplar las diferentes opciones existentes, antes de elegir la que se considera más apropiada [10], [14].…”
Section: Análisis De La Informaciónunclassified