2011
DOI: 10.1007/s11238-011-9247-6
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Infinity in the lab. How do people play repeated games?

Abstract: We introduce a novel mechanism to eliminate endgame effects in repeated prisoner's dilemma experiments. In the main phase of a supergame our mechanism generates more persistent cooperation than finite horizon or random continuation rules. Moreover, we find evidence for cooperation-enhancing "active/reactive" strategies which concentrate in the initial phase of a supergame as subjects gain experience.

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Cited by 36 publications
(26 citation statements)
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“…That some first movers cooperate after meeting a defecting second mover is consistent with subjects using strategies that are more forgiving than the well-known grim-trigger and tit-for-tat strategies. Such strategies can induce higher levels of cooperation if players are prone to making mistakes (for further evidence see Bruttel and Kamecke 2011;Fudenberg et al 2011). 23 The reason unconditional cooperation appears in Fig.…”
Section: Dynamicsmentioning
confidence: 99%
See 3 more Smart Citations
“…That some first movers cooperate after meeting a defecting second mover is consistent with subjects using strategies that are more forgiving than the well-known grim-trigger and tit-for-tat strategies. Such strategies can induce higher levels of cooperation if players are prone to making mistakes (for further evidence see Bruttel and Kamecke 2011;Fudenberg et al 2011). 23 The reason unconditional cooperation appears in Fig.…”
Section: Dynamicsmentioning
confidence: 99%
“…7 The strategies observed in these studies can be the result of both strategic and non-strategic cooperators, and therefore, these papers cannot differentiate between the two motivations. Muller et al (2008), Bruttel and Kamecke (2011), and Cabral et al (2011 are the closest related studies. Muller et al (2008) report an experiment where subjects play a two-period linear public good game in which they can condition their contribution in the second period on the total contribution of others in the first period.…”
Section: Introductionmentioning
confidence: 99%
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“…This confirms the end-game effect found above. The negative time trend observed in Result 3 can be confirmed only for 9 Each of these treatments was played twice. The second round of repeated games was not announced and was conducted as a "surprise restart".…”
Section: Treatments With a Shorter Horizonmentioning
confidence: 79%