2020
DOI: 10.1007/s11042-020-09046-7
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Increasing quality of learning experience using augmented reality educational games

Abstract: Adequate pedagogical approaches for integration of technology in the learning process create new opportunities for improving the quality of teaching and learning experiences, raising students' interest and motivation for the classroom activities at the same time. Game-based learning implemented with different technologies can utilize students' energy and enthusiasm for educational purposes. In order to increase the quality of experience of the learning process, elements of popular games (e.g., mobile games and… Show more

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Cited by 42 publications
(28 citation statements)
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References 39 publications
(40 reference statements)
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“…It has been proved that AR-based multimedia was able to improve learners' motivation (Videnovik et al, 2020). AR-based multimedia has also been presented only in general.…”
Section: Distance Learning With Augmented Realitybased Multimediamentioning
confidence: 99%
“…It has been proved that AR-based multimedia was able to improve learners' motivation (Videnovik et al, 2020). AR-based multimedia has also been presented only in general.…”
Section: Distance Learning With Augmented Realitybased Multimediamentioning
confidence: 99%
“…For this reason, MAR includes applications in several areas such as marketing [30], tourism [31], industry [32], navigation [33], or medical training [34], among others [35]. Regarding education, MAR is suggested to increase the quality of experience in the teaching and learning process, but it is important to design enjoyable games to be used in educational contexts such as classrooms [9].…”
Section: Literature Reviewmentioning
confidence: 99%
“…The striking evolution of mobile devices, such as smartphones or tablets, in terms of hardware, software and affordability, enables the incorporation of these emergent technologies, which allows greater accessibility to them [5][6][7]. For this reason, Mobile Augmented Reality (MAR) is an important dimension that is being used in game development, in particular with game-based learning purposes [8,9]. In fact, several games are designed for purposes other than only entertainment as is the case of serious games [10][11][12].…”
Section: Introductionmentioning
confidence: 99%
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