2018 IEEE Frontiers in Education Conference (FIE) 2018
DOI: 10.1109/fie.2018.8659011
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Increasing Motivation of CS1 Non-Majors through an Approach Contextualized by Games and Media

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Cited by 12 publications
(6 citation statements)
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“…Specifically, we analyze data of Brazilian undergraduate students from 14 STEM 1 courses, which were enrolled at the Introductory Programming (CS1) subject. Gamification is especially valuable in that context because, oftentimes, CS1 is not motivating for STEM students, which, along with the complexity and substantial practice needed to learn the topic, leads to high drop-out and failure rates Santana and Bittencourt (2018); Fonseca et al (2020); . However, while gamification might be a way to encourage positive learning behaviors for CS1, STEM learners, there is a lack of empirical evidence on gamification's long-term effects in that context.…”
Section: Introductionmentioning
confidence: 99%
“…Specifically, we analyze data of Brazilian undergraduate students from 14 STEM 1 courses, which were enrolled at the Introductory Programming (CS1) subject. Gamification is especially valuable in that context because, oftentimes, CS1 is not motivating for STEM students, which, along with the complexity and substantial practice needed to learn the topic, leads to high drop-out and failure rates Santana and Bittencourt (2018); Fonseca et al (2020); . However, while gamification might be a way to encourage positive learning behaviors for CS1, STEM learners, there is a lack of empirical evidence on gamification's long-term effects in that context.…”
Section: Introductionmentioning
confidence: 99%
“…Many of the studies are concerned with the paradigm to adopt [15] and the programming language [1,16], an old discussion [17]. Various techniques such as educational data mining have been used to predict failures in advance [18][19][20], also concerned with initial motivation [21] or promoting increased motivation [22]. Several experience reports have been made to improve the teaching-learning process and the respective success in introducing programming [23,24].…”
Section: Introductionmentioning
confidence: 99%
“…In particular, CS1 is offered during the first term in 11 of these 16 courses, whilst offered in the second term for the other 5 courses. In such a situation (non-CS students learning to program), the literature [17], [22], [61] suggests that some students may be less motivated to learn, as they might fail to see the purpose that programming can have in their professional lives. Our own observations confirm this: we have collected learners' data from 2016 to 2018.…”
Section: Research Design a Teaching Settingsmentioning
confidence: 99%