2016
DOI: 10.1177/1046878116677642
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Increasing Impact of Simulation/Gaming and Simulation & Gaming

Abstract: This issue concludes the first year with Timothy Clapper, Willy Kriz, and myself as the co-editors of Simulation & Gaming. It in many ways exemplifies the long history of our journal. Alongside three normal issues have been one double-issue on an affiliated conference and one symposium issue on a topic of special interest to the simulation and gaming community. Many classic veins of Simulation & Gaming continue to be present: business, management, and education, as well as engagement, debriefing, and simulatio… Show more

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“…Additionally, we notice a great variety of fields of application, gaming and simulation methods and techniques and descriptions of concrete game artifacts and their forms of play (cf. Clapper, 2016; Harviainen, 2016; Kriz, 2017).…”
mentioning
confidence: 99%
“…Additionally, we notice a great variety of fields of application, gaming and simulation methods and techniques and descriptions of concrete game artifacts and their forms of play (cf. Clapper, 2016; Harviainen, 2016; Kriz, 2017).…”
mentioning
confidence: 99%
“…In the last editorial articles my co-editors J. Tuomas Harviainen (2016) and Timothy C. Clapper (2016) described the rich history and currently growing interest in gaming simulation and discussed the diversity of the field.…”
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confidence: 99%
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In the last editorial articles my co-editors J. Tuomas Harviainen (2016) and Timothy C. Clapper (2016) described the rich history and currently growing interest in gaming simulation and discussed the diversity of the field. Jan Klabbers (2006) has pointed out that the diversity is partly related to the fact that contributors of articles on gaming simulation find themselves in a dual position.
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mentioning
confidence: 99%