2018
DOI: 10.1177/1046878118781631
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Game Science: Foundations and Perspectives

Abstract: Background. Game studies offer cross-disciplinary perspectives, but the body of knowledge is not yet in the form of a cohesive game science paradigm. Klabbers (2018a) argues that a comprehensive and coherent view on game science is needed that connects three levels of inquiry: the philosophy of science level, the science level, and the application level.Aim. This single-theme symposium issue On the Architecture of Game Science is especially devoted to the reflection and discussion on the foundations and princi… Show more

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Cited by 4 publications
(3 citation statements)
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References 18 publications
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“…Simulation games constitute a relatively novel and innovative means of teaching and learning to a) access content that aims beyond disciplinary contexts, and b) stimulate interaction among participants [8][9][10][11][12][13]. Thus, the interdisciplinary or cross-cutting nature is inherent to uno-actu assignments that are representative of simulation games, inter alia [14].…”
Section: Remote Sensing Higher Education and Simulation Gamesmentioning
confidence: 99%
“…Simulation games constitute a relatively novel and innovative means of teaching and learning to a) access content that aims beyond disciplinary contexts, and b) stimulate interaction among participants [8][9][10][11][12][13]. Thus, the interdisciplinary or cross-cutting nature is inherent to uno-actu assignments that are representative of simulation games, inter alia [14].…”
Section: Remote Sensing Higher Education and Simulation Gamesmentioning
confidence: 99%
“…In another article in this issue, Taillandier and Adam (2018) suggest that serious games allow learners to construct their knowledge using problems in a simulated world. Very often, professional practice is assessed through the contexts that are part of the experience (Kriz, Harviainen, & Clapper, 2018) and this is another aspect that may differentiate serious games from entertainment games. In their research, Taillandier and Adam use the game, SPRITE, to teach risk management and raise awareness of territorial risks.…”
mentioning
confidence: 99%
“…Together with my two co-editors, we strive for publishing excellent articles from different fields of science, emerging from various gaming cultures and traditions and using a diverse set of gaming methods. A mutual interest is the development of game science (Kriz, Harviainen, & Clapper, 2018). This editorial article continues my focus of history and taxonomy.…”
mentioning
confidence: 99%