2017
DOI: 10.1177/1046878117689860
|View full text |Cite
|
Sign up to set email alerts
|

Types of Gaming Simulation Applications

Abstract: In the last editorial articles my co-editors J. Tuomas Harviainen (2016) and Timothy C. Clapper (2016) described the rich history and currently growing interest in gaming simulation and discussed the diversity of the field. Jan Klabbers (2006) has pointed out that the diversity is partly related to the fact that contributors of articles on gaming simulation find themselves in a dual position. Researchers in gaming simulation may represent two distinct branches of science: the design sciences and the analytical… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
15
0
1

Year Published

2018
2018
2023
2023

Publication Types

Select...
5
5

Relationship

1
9

Authors

Journals

citations
Cited by 21 publications
(16 citation statements)
references
References 13 publications
0
15
0
1
Order By: Relevance
“…Generally, simulation can be useful in the design of complex social-technical systems [ 9 ]. As an innovative technology for adding analytical capacity, simulation can be used as an intermediate test in the (re)design of organizational rules and structures, workflow process management, performance, and avoidance of human errors [ 10 , 11 ]. More specifically, according to Jun et al [ 12 ], simulation could provide benefits such as more effective redesign or innovation, deeper insights into barriers and incentives to adoption, and provision of an environment to “bench-test” final products prior to formal release.…”
Section: Introductionmentioning
confidence: 99%
“…Generally, simulation can be useful in the design of complex social-technical systems [ 9 ]. As an innovative technology for adding analytical capacity, simulation can be used as an intermediate test in the (re)design of organizational rules and structures, workflow process management, performance, and avoidance of human errors [ 10 , 11 ]. More specifically, according to Jun et al [ 12 ], simulation could provide benefits such as more effective redesign or innovation, deeper insights into barriers and incentives to adoption, and provision of an environment to “bench-test” final products prior to formal release.…”
Section: Introductionmentioning
confidence: 99%
“…More design-based research is important to answer some of the questions educators may have in this aspect. [2223242526]…”
Section: Gaming As a Part Of Hybrid Simulationmentioning
confidence: 99%
“…Noting the wide variety and purpose of gaming simulations, Kriz [47] suggested two main categories and three subcategories of gaming simulation applications. The analytical sciences perspective can be described by a set of applications that are used as scenarios to empirically test, justify and develop theories in specific domains.…”
Section: Training Simulator Evolutionmentioning
confidence: 99%